Convert Lunar Lander to OpenGL


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  1. cameo24

    cameo24 Member This Topic's Starter

    Joined:
    Aug 1, 2010
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    Has anyone tried to convert Lunar Lander to run using OpenGL?

    I ask cause my game is based off of Lunar Lander but I want better performance than Canvas and onDraw offers.

    Is this relatively easy to implement or do I need to basically rewrite the whole game?
     

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