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CubicMan is finally on Android!


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  1. mappn

    mappn Member This Topic's Starter

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    Hi!

    CubicMan is on iPhone from 2008, and it is on Android now.
    I found a review for iPhone version CubicMan. But since it is developed by the same developer. the game is as great as on iPhone. You will love it!

    [​IMG]

    In CubicMan, the goal is to position a rectangular prism known as a 'cuboid' upright on a designated destination point. Sliding your finger across the screen rolls the rectangle on both long and short sides along a stone pathway. You can't allow the cuboid to fall off the pathway, otherwise the stage resets. As such, you have to figure out an optimal path that keeps the cuboid in play and stands it upright on the destination square all in as few moves as possible.

    [​IMG]

    After solving the first few stages, the difficulty melts away as you begin to wrap your brain around how to effectively complete each level. Efficient puzzle solving in CubicMan involves a lot of forward thinking. Quickly travelling through a stage only racks up moves and often leaves you stuck. Tight passageways, teleports, and toggled platforms demand a bit of forethought in order to avoid getting stuck or having to back up and add moves to your total.

    [​IMG]

    Instead of loading up stages with tons of objects, switches, and other arbitrary obstacles, the design takes on a sleek, focused approach. Most puzzles only contain a couple of well-placed transport squares that point you in the right direction. It's near impossible to get lost thanks to the game's straightforward design that never teases you with false solutions.

    Intuitive use of the touchscreen also helps make CubicMan Android easy to get into. You can play with one hand, if you want, flicking your thumb to move the cuboid as your Android rests in your palm. Some awkwardness arises when dealing with the camera. Tapping the edges of the screen allows you to pan the stage, although it's more of a hassle than it's worth. Often, you end up accidentally moving the cuboid instead of panning the view. There's also a zoom option, although it's completely unnecessary since the default view gets the job done.

    The game packs in a whopping 80 stages, so even though it only includes a single mode of play CubicMan is still a fantastic value at USD 2.99. Online high score rankings or some second mode of play would bump the game up a notch, certainly. Great visuals and plenty of gameplay get it far, establishing this pleasant title a spot among the ranks of worthwhile Android games.
     

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  2. jikonka

    jikonka Member

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    I played it on my friend's iPhone last year. It is a great puzzle game!! It took me almost a hour in this game on my G1 in bathroom today after I download it...;) I love it.
     
  3. mappn

    mappn Member This Topic's Starter

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    great news!

    CubicMan Lite is on Android Market for free now! check it out, you will love it!
     
  4. mappn

    mappn Member This Topic's Starter

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  5. mappn

    mappn Member This Topic's Starter

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    QR code for CubicMan
    [​IMG]
     
  6. ludist210

    ludist210 Well-Known Member

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    Doesn't work for me using Barcode Scanner...

    But I found it in the Market. I'll try the demo and see how I like it.
     
  7. stevenlong

    stevenlong Well-Known Member

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    Tried it, level one was easy but looks like it would be enjoyable.
    I say would be because one my droid it simply goes away after completing level 1. No message, no force close, just finish level one and then I'm back to the home screen.

    Can't exactly call it a good game but looks like it would be fun to play :), if it would play :(

    Oh please fix the instability and I'll buy.
     
  8. ludist210

    ludist210 Well-Known Member

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    That's odd. I beat the whole demo (there are five levels) on my Eris without any problems. It did force close on the "Trial Over" screen, but I think it was programmed that way.

    I'll consider buying this one.
     
  9. mappn

    mappn Member This Topic's Starter

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    Hi stevenlong,

    thanks for your support! I will let our engineer know about this bug, and will fix it in our next version.

    Thanks!
     

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