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'Dillo Hills [Development]


  1. hydralisk

    hydralisk Well-Known Member

    This thread is WINNING. Seriously. That is some epic trolling :)

    I also wish all the bickering could be handled in PMs. Sigh.

    KEEP IT UP FEX! Want. Game. Now.
    EarlyMon likes this.
  2. Sarrith

    Sarrith Well-Known Member

    haha I go to sleep for a few hours and look what I miss out on. can we get back to the topic of this thread please :). Have you started sending out the betas?
    EarlyMon likes this.
  3. DilHil

    DilHil Member

    is there any betas out yet fex? :)
  4. Pushwall

    Pushwall Well-Known Member

    Fex, no beta for me since I'd rather enjoy a finished polished version. The latest videos and screenshots look extremely promising and fun. Can't wait!! :cool:
  5. fex

    fex Well-Known Member

    The first wave of beta APKs is going out before lunch - if you don't make the first round, hang in there: the testing groups will get larger as we get closer to done. :D
    rawly9 and DilHil like this.
  6. jarredp93

    jarredp93 New Member

    PM sent fex! Hopefully I can get into the beta! This game looks superb and I'm very happy to help polish it up in any way that I can!
  7. hanschke

    hanschke New Member

    i have no printer and scanner :(
  8. rawly9

    rawly9 Member

    this game looks really awesome!! can't wait!!
    but fex please give me an answer to my PM. :)

    and a question: the music sounds wonderful. is this the soundtrack of dillo hills or only in the video?
  9. irmac

    irmac Well-Known Member

    Few, I hope you see this message as I feel it could improve your game greatly. The only thing that I think needs to be changed is the energy. It looks as though your energy is decreasing at a constant rate, when really, it should be decreasing based on how well you are playing at the moment (doing well, energy stays the same or rises, and doing poorly energy drops.) Just like Tiny Wings how the night catches up to you but it is also possible to stay in front of the night. Instead of having energy, why not have a coyote or "bad" bird or even a sand storm that is catching up to you, but if you keep playing really well, you can get farther and farther away. And in between every island it gets a little farther away, similar to your energy increase. Please +1 this or quote it so he can see this idea if you like it
    NLCJ, 4tusito, Sarrith and 2 others like this.
  10. Sarrith

    Sarrith Well-Known Member

    very good ideas! esp like the sandstorm idea. It is true, if you are doing good your energy shouldnt be going down.
    4tusito likes this.
  11. irmac

    irmac Well-Known Member

    Yeah the idea of a sandstorm catching up to the dillo is really awesome I think. I think every time you finish an island the storm should get a little further behind you but on every island, the storm speed increases so it makes it harder to stay away. Just like how the night speeds up on Tiny Wings! Keep supporting this idea so Fex sees it and considers it :)
    4tusito likes this.
  12. himpu

    himpu Member

    i like that idea. im pumped for this game. any new updates? is it gonna be free or do you have to pay?
  13. freshjdizzle

    freshjdizzle Member

    the game looks a little easy (this is only judging by the video). but can you be sure that the game has a bit of a challenge or maybe different difficulty levels with more obstacles
  14. fex

    fex Well-Known Member

    Absolutely - difficulty is one of the things we'll be balancing today, after we finish performance testing on a handful of devices. One thing not shown in that video are some of the obstacles that appear in later levels (although you can see some of them in the screenshots). The first few zones are designed to be intentionally forgiving, to give the player plenty of time to get used to the game, but once you start adventuring deeper and deeper into the wild, you'll find that it's not as easy as it seems!
  15. irmac

    irmac Well-Known Member

    Fex did you see my idea? I'm telling you this will make the game much much better and I think taking the extra time to add/change this would benefit you greatly.
  16. fex

    fex Well-Known Member

    I sure did. One of the things we're playtesting right now are some adjustments to how the energy system works, and while I can't make any promises, we've heard everyone's feedback and we're taking it all into consideration. :)
    irmac likes this.
  17. Alexys

    Alexys Member

    I think that the camera have to be more far away.

    And why the energy is going so fast? In the video it seems that you're playing pretty well but the energy drops very fast.
  18. NLCJ

    NLCJ Member

    I agree with both, in my opinion energy isn't the best way of 'losing'. I just don't feel like I can help it... At Tiny Wings I blame myself everytime I lose, here I guess I will blame the energy.

    About the camera, I also agree with this. In my opinion it shouldn't get out of the camera (ever), this will make it more fun (besides, now as it comes back in the screen I get the feeling that it is teleporting everytime it comes to a new level, or is that just me? :D).
  19. irmac

    irmac Well-Known Member

    Yeh hopefully he's looking into the sandstorm idea I posted above regarding energy.
  20. ai3rocks57

    ai3rocks57 Member

    Ok we got it, you like your sandstorm idea. Now shut up :eek:
  21. irmac

    irmac Well-Known Member

    hehe super sorry!
  22. PlastickCouch

    PlastickCouch Active Member

    ok, so "I don't see what the big deal is. They are three different games (Tiny Wings, Pilot Winds and Dillo Hills) with similar gameplay."

    Ok, so what are the differences between the games? I'm not trying to flame, I just genuinely want to know what the differences are, so I know what to pick up (since I own iOS and Android devices). i wasn't terribly impressed with tiny wings, either, but I think armadillos are much cuter, haha. I thought the art style of tiny wings was too similar to angry birds.
  23. fex

    fex Well-Known Member

    Our first day of beta testing went really well, and I give mad props to all of our awesome beta testers! (If you haven't received an invitation yet, don't worry - we'll be expanding to allow more people in as we get closer and closer to finished.)

    In addition to helping me pinpoint some ways to optimize the rendering code, a lot of the testers also had some great ideas for gameplay. Many of them agreed with you guys here that the energy system feels clunky and awkward, and a few of them suggested some ideas that I'm really excited to try out. :D

    Oh, and one of our testers also offered to take a video of the game running on his tablet, check it out!

    http://www.youtube.com/watch?v=6IrqETMwshE

    I will continue to keep you guys up to speed as we continue testing and polishing!
  24. Sarrith

    Sarrith Well-Known Member

    hmmm I'm hoping the lag was on that guys camera lol. Also will you be sending us an email for the beta or PM? I have been watching for a PM and not an email =\
    perks235 likes this.
  25. DjOffline

    DjOffline Member

    Are we any closer to knowing when this will be available? The videos look awesome, gameplay looks smooth and to be able to choose the character makes all the difference. Please release it soon!
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