Hi guys. As the title says, I developed and published this game in under 5 hours. Below you will find a short summary about the game and the steps I've taken from zero to publish.
ZigZag Ball is a simple one-tap game where you have to keep the little ball on the moving platforms while collecting "crowns" and increasing your score. The gameplay mechanics are simple, but surprisingly a lot of fun and makes you want to "try again and again" as some of my friends put it. With the aesthetics I tried to follow a similar style to Monument Valley. While not even getting close to that level of quality and talent, I still believe the game looks quite nice and clean.
And some screenshots:
Here's the breakdown of the things done:
I would really love to hear your feedback on:
Thank you for reading
ZigZag Ball is a simple one-tap game where you have to keep the little ball on the moving platforms while collecting "crowns" and increasing your score. The gameplay mechanics are simple, but surprisingly a lot of fun and makes you want to "try again and again" as some of my friends put it. With the aesthetics I tried to follow a similar style to Monument Valley. While not even getting close to that level of quality and talent, I still believe the game looks quite nice and clean.
And some screenshots:
Here's the breakdown of the things done:
- Put on paper the basic idea and look
- Created the game layout in Photoshop
- Created all the assets (platforms, ball, background, title screen, crown pickups)
- Animated the assets in After Effects
- Put everything together in C2 and created the gameplay and logic
- Implemented Google Play leaderboards and achievements
- Waste almost an hour on a stupid syncronization bug (different framerates = different restuls - was not using delta time)
- Choose appropriate music and sounds and plug them in
- Create all the promotional materials (screenshots, mockups, icons, etc)
- Publish on Google Play
I would really love to hear your feedback on:
- Performance
- On a scale of 1 to 10 how fun do you believe it is
- Is it too hard or too easy for you?
- What would you improve?
Thank you for reading