Hey guys, im new just want to first say Hello. Now I'm planning to create a top down 2D rpg game for android for my final year project, this will allow the user to move around with the touch screen and attack using the touch screen, the user can also perform spells by drawing a letter or a symbol on the screen, and one player can host a game so 3 other players can join via Wifi and all go on a adventure together. Now im looking for some articles about Latency and Wifi with the android, So here is my question, does the Android OS have any problems with Wifi, is the Wifi is provides good and reliable? what is the common most playable latency that players will put up with on a android app. Also if any of you guys know any articles about game design, network protocols, android, windows anything related to game design and operating systems a link to them that would be very nice. Canvas Also what is the protocol that Wifi uses? is it TCP, UDP, HTTP??? I've never designed anything for Android and I have never designed anything with networking either. Also do you have to pay to release app's on IOS?