Mages - Multiplayer Android Game Engine (chess game is included)

Discussion in 'Android Apps & Games' started by mages, Apr 25, 2008.

  1. mages

    mages New Member
    6

    Apr 25, 2008
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    Mages is multiplayer client/server game engine for Android and other mobile devices (currently Android and J2ME devices are supported, development for Windows Mobile in the progress). It allows developers to create internet multiplayer games by implementing only core game logic and GUI by using powerful engine API.

    Site: http://mages.googlecode.com
     

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  2. Rob

    Rob I'm tellin' mommy on you!
    Administrator
    533

    Mar 26, 2008
    1,745
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    Androiding
    Pretty sick, thanks for sharing!
     
  3. xeorene

    xeorene Member
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    Oct 16, 2008
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    Lol Rob.. pretty sick?

    this sounds interesting..
     
  4. Mr. Moe

    Mr. Moe Member
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    Sep 24, 2008
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    Currently the Sidekick has quite a few apps that allow you to play multiplayer with anyone anywhere. Here's a list of what they have. Hopefully Android get's some cool apps that can allow this also.

    Bowling
    Andromeda Wars
    Armored Strike
    Bunny Chow (tic-tac-toe)
    Conquest
    Darts
    MiniGolf
    Navy Commander (Battle Ship)
    Pool
    Reversi
    Spades
    Texas Hold'em
     
  5. eli

    eli Member
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    Oct 17, 2008
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    This looks very cool. Though the tricky part is figuring out how to actually build a fun multiplayer game that deals gracefully with latency and connectivity issues.

    Nokia had a neat multiplayer Pool (billiards) game I saw in a demo once a few years back. But unless you go with something turn-based, it's tough.
     
  6. koffi

    koffi Member
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    Oct 24, 2008
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    Dallas, TX
    The easiest, and I would say best way for most of these style games is for them to be turn for turn. Like four in a row, or battle ship (ala sidekick)
    But of course make the game suiting for this OS/phones graphics.

    Worms would be a nice choice :D
     
  7. Phaze151

    Phaze151 Member
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    Oct 23, 2008
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    worms would be crazy,
    i remember on the sidekick there was this game called armored strike which is basically worms.. you'd use the tmail address (in our case,the gmail address) to find each other...and that was late 06 so imagine how slick it would be nowadays
     
  8. dkaufman1

    dkaufman1 Well-Known Member
    118

    Oct 24, 2008
    1,202
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    Android Scientists
    The Lab
    Most, but not all are made by awesome dev and all around good guy Colin and his team over at Requiem Software Labs...hopefully he sees the market of the G1 and Android and makes his move.

    http://www.requiemsoftwarelabs.com/

    We are waiting.
     
  9. Quirk

    Quirk Active Member
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    Oct 27, 2008
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    Web-Designer
    Philly
    ah man I can't wait until new games come out with a multiplayer chance. Nifty... CANT WAIT!
     
  10. warrenbaltz

    warrenbaltz New Member
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    Sep 3, 2009
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    There is a Worms-like game called Goobers Vs Boogers. (I wrote it.) It doesn't yet have networked multiplayer support but it is something I've been thinking about. It is not a simple problem though and introduces a lot of complexity in the game logic.


    Cyrket - Goobers Vs Boogers
    Goobers Vs Boogers
     
  11. Master

    Master Member
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    Oct 31, 2009
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    So this network engine... Will this work similar to a Nintendo DS?
     
  12. dmodert66

    dmodert66 Well-Known Member
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    Oct 24, 2009
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    Project Manager
    Southern California
    I would love to see Worms...Aside from that, I think a version of Rampart (Old Atari Arcade game) would work well. For those who don't know, it's basically a game where you build up your castle and battle another (or several) other players by launching catapults at them (accounting for wind, trajectory, etc). The graphics from back then would work well on today's Android phones and it's a turn based game that would not be very latency dependent...

    Note there may already be a game out like this, but since I don't have my Droid yet, and Cryket has been down for a few days I wouldn't know...
     

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