Hi Ms. Elliott, thanks so much for responding!
That doesn't show the 2:1 RGBG subpixel proportions, which would look like:
XXXGXX
XRRGXX
XXXGXX
XRRGXX
XBBGXX
XRRGXX
XBBGXX
XRRGXX
where the yellow vertical is more ragged.
That is impressive! I wish the Nexus' PenTile was an RGBW type.
That sounds counter to what you wrote elsewhere in these forums:
"the distance between the same color subpixel is increased, compared to an RGB Stripe panel, and "pattern visibility", called the "screen-door" effect here, may occur for solid colors. This is one reason why PenTile technology is only recommended for higher resolutions. As displays continue to be spec'ed at yet higher resolutions, this effect will become less of an issue."
but I'm reasonably sure you're right that higher resolutions render the issue moot.
Ah... I see the confusion. Color blending is not the same as pattern visibility. Pattern visibility occurs because the color subpixels are not equal luminosity (brightness difference of colors, green is brightest, blue is darkest). Color blending occurs over a long distance, as the red/green chroma channel tops out at 8 cycles per degree and the yellow/blue chroma channel tops out at only 4 cycles per degree. But the luminance channel goes up to 60 cycles per degree for those whose eyes are still young and healthy. This means that while the colors (chroma information) are fully blended, at lower dpi, the subpixels may still exhibit pattern visibility, but is only visible in the luminance channel, as a grid of grey on white.
Again, the "ragged" edge effect, for those lower dpi panels, seen by young eagle eyes who hold the panels up close... is a pattern visibility issue, not a sharpness issue. Strictly speaking. Paradoxically, "fuzzing" out the panel with an optical filter would actually make it look "sharper" because it would reduce the pattern visibility. (try an experiment with Scotch tape as an optical filter)
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