1. HUGE Androidforums.com UPDATE! Learn what's new (and download the new app!)
    Dismiss Notice

Supporting wallpapers

Last Updated:

  1. Quipeace

    Quipeace New Member This Topic's Starter

    Aug 27, 2010
    Likes Received:
    Hello all,

    First of all, this is my first post over here, so err, hi :)

    So, I'm working on an openGL home replacement to both learn to work with openGL and see if I can improve performance over the stock launcher. I have the app drawer working very well and although I'm still not sure how to get the applist to properly bounce once it hits the end it's all going pretty wel.

    However, I'm kind of stuck at supporting the wallpapers, so I'd like to hear what you guys think. My first idea was to just render the whole wallpaper as a texture on a huge square, but that resulted in a large white texture, even though I scaled the drawable I got from the wallpapermanager to be a power of two.
    What I'm trying to do now is just render the image on an imageview behind the glSurfaceView, but I have no idea how to achieve that.

    So, my question is, how would you guys render a wallpaper behind an glSurfaceView?


    By the way: are there any articles about implementing live wallpapers? I'm quite far from supporting them but I'd like to start reading a little about them :).


Share This Page