Hi all, I need some help testing the in-app billing features in the latest version of my game. The test plan is very simple and should take no more than 5 minutes: 1. Play a game, lose game, click the store button and buy 2 Reserve Balls like it asks. You should then be able to continue that same game with a reserve ball you just bought. 2. Buy any other one item (Pinball Pack 1, for example). Does it successfully grant that item? 3. Go to Settings->Manage Applications and clear the app data. When you run the game again, do you still have the item you bought? (Reserve balls not included; they'll be lost by clearing app data.) The link to the latest version is below. All apps using the billing API need to be signed, so you'll need to use adb to install it: adb install /path/to/the/package.apk wraith-software.com/jbp/JewelBashPinballFree.apk There so real way to fake the small charge, so all you have is my assurance that any purchases you all make will be refunded by me immediately. Thanks in advance to anyone who can help!