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Theseus and the Minotaur feedback


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  1. beerdroid

    beerdroid New Member This Topic's Starter

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    I made a game based on a popular logic maze by Robert Abbott called Theseus and the Minotaur. I tried to make the UI just right but I'm stumped as to what I can do to improve it further.

    One guy requested sound, which was never really high on my priorities since it's a thinking puzzle game, any other suggestions?

    Is it too complicated to learn the mechanics?
    I've been considering an even easier tutorial.

    Any comments are welcome, thanks.

    Links:
    http://uk.androlib.com/android.application.com-kerebus-mazelite-jBnCt.aspx
    market://search?q=pname:com.kerebus.mazelite

    Or just search for "theseus" in android market.
     

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  2. Mostly Harmless

    Mostly Harmless Well-Known Member Contributor

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    Do you have a link?
     
  3. jim2point0

    jim2point0 Well-Known Member

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    $4 though? That's almost up there with Gameloft's prices :eek: I know Android is a tougher sell right now, but even Rovio is pricing Angry Birds at $1-2. It's your game... just throwing out my $.02!
     
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  4. beerdroid

    beerdroid New Member This Topic's Starter

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    I saw the pay version of some popular game was priced similarly and thought they knew what they were doing. Didn't do a whole lot of research though.
    Anyway, there is the free version which will keep you occupied for a while.

    I myself wouldn't care much for what a game costs if I liked the trial as long as it's < $5, or maybe I'm too careless with cash :) I also kind of figured that the game wouldn't be that interesting for the youngest audience either.
     
  5. beerdroid

    beerdroid New Member This Topic's Starter

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    No ideas whatsoever?

    Everyone is probably preoccupied with Angry Birds.
    They'll poke yer eyes out, I tell ya.
     
  6. gallandof

    gallandof Well-Known Member

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    trying lite version will update with what i think of it
     
  7. RichSz

    RichSz Not Entitled VIP Member

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    You've come up with an interesting concept and executed it pretty well. I guess I just suck at the game because I'm stuck on an early level. That being said, I'm not fond of it. I don't feel compelled to keep retrying the level. I'm certain there's a market for it but I'm not part of it.
     
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  8. gallandof

    gallandof Well-Known Member

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    I think it needs some polish more than anything, the colors and everything remind me tons of ym old winmo phones.
     
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  9. beerdroid

    beerdroid New Member This Topic's Starter

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    Thanks for the replies.
    I'll just start adding some sound and see if it enhances the experience.

    Hints would probably be good for players who have a hard time getting into the game.
    Though having the possibility to use hints all the time is probably a bit too tempting so they can ruin the game as well.
     
  10. Lukehluke

    Lukehluke Well-Known Member

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    I agree :D
     

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