Unreal Engine 3 To Android Next?


Last Updated:

  1. phandroid

    phandroid Admin News Bot Recognized Contributor This Topic's Starter

    Joined:
    Apr 12, 2008
    Messages:
    10,396
    Likes Received:
    382
    Usually when we hear about Android Market and the iPhone App Store we hear about comparisons in terms of # of applications. But what about games? Surely games fit under the app umbrella to which they refer, but it’s also clear that games have a HUGE and yet unmet potential on mobile devices. It [...]

    More...
     

    Advertisement
  2. Carl C

    Carl C Well-Known Member

    Joined:
    Sep 11, 2009
    Messages:
    6,062
    Likes Received:
    38
  3. alostpacket

    alostpacket Over Macho Grande? VIP Member

    Joined:
    Nov 29, 2009
    Messages:
    7,978
    Likes Received:
    3,603
    Let's hope so. I can't imagine it would be on Blackberry. Palm seems equally unlikely. Both because of the form factor. I can't imagine playing UT3 on those screens.

    That leaves WinMo and Android.

    Tough call. WinMo Clearly has the marketshare, but Android is the rising star with potentially more gamers.

    Hmm.
     
  4. craigrn16

    craigrn16 Well-Known Member

    Joined:
    Dec 9, 2009
    Messages:
    520
    Likes Received:
    13
    I doubt this. Android would either have to make phones with bigger internal memory or allow users to save games on the SD card. The game files would be like 200 MBs
     
  5. alostpacket

    alostpacket Over Macho Grande? VIP Member

    Joined:
    Nov 29, 2009
    Messages:
    7,978
    Likes Received:
    3,603
    This is incorrect.

    Android allows data to be saved on the SD card. The app itself wont be 200MB, and it could download any textures it needs and put them on the SD card.

    This would not be a limitation at all.
     

Share This Page

Loading...