using drawables in multiple objects

Discussion in 'Application Development' started by mrqs, Jul 12, 2010.

  1. i come from a c++ background, so the one thing i keep having trouble with on languages such as c# and java is that i'm never sure if i'm sending a pointer to an object or a copy of the object
    most people say it's a good thing that you don't have to mess around with those stupid pointers, but i kinda miss them

    so i have class A that let's say is a critter going around the screen
    there's a resource.drawable for said critter and i have multiple instances of A running around at the same time
    so where do i read the resource so that i only have one instance of the image object in memory and every A -object has a pointer to it (as opposed to every A -object having its own drawable object) ?
     

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