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ZombieShot need beta

Hi there, I just tried your app on my phone... It ran very slow... This is probably because I'm using an old LG optimus p500 with gingerbread, but I was just wondering if you're drawing all the wall cubes and floor tiles individually?

I think you'll get a very large speed increase if you actually store larger chunks of the map into the vertex/index buffers... It's usually the constant changing of client states that can lead to slow downs rendering.

I'm not sure if that's the kind of feed back you wanted, and I bet it runs fine on faster phones, but I figure making an engine run on lower-end phones just opens up your target audience.
 
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