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Old December 30th, 2012, 07:32 PM   #1 (permalink)
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Default Alcatel Venture Source Code

hey, i was wondering if someone a little more knowledgeable with source code could see if this would be our correct source. i did some digging, and it seems that the VM Venture is the exact same phone as the Alcatel OT 909B, just for US Cellular instead of VM. there is a very small difference in the positioning of the top row buttons, but that was the ONLY thing i found different between the 2. every single specification ive seen was the exact same as the Venture. also, Alcatel doesnt list the Venture as one of their products on their website, so ONE of those other phones on their site HAS to b the Venture in disguise! ;-) anyway, im starting to study up on source, so im a total n00b to it at the moment, but i figured the best way to start would be to actually find our source first! would it matter if the phone was used on a different carrier like that? i wouldnt think that would affect the source, but wanna be sure. if the link i posted in this thread ISNT our source, would it at least be a close enough platform to get something started on it? thanks guys!

Download alcatel from SourceForge.net
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Old December 31st, 2012, 07:12 AM   #2 (permalink)
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compile>flash>test? if it works w/o modification its right? awesome dracable, btw.
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Old December 31st, 2012, 08:41 AM   #3 (permalink)
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geez... duh. <smacks forehead> should have thought of that myself. ill compile today and post results! cross ur fingers! i definitely am!
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Old December 31st, 2012, 12:37 PM   #4 (permalink)
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geez... duh. <smacks forehead> should have thought of that myself. ill compile today and post results! cross ur fingers! i definitely am!
nice work can't wait to hear your results
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Old December 31st, 2012, 02:42 PM   #5 (permalink)
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So, what exactly does this mean for us...?
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Old December 31st, 2012, 06:11 PM   #6 (permalink)
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So, what exactly does this mean for us...?
From what I am guessing I could be wrong,
we can building custom kernels to oc the phone or work a little more better
and it will probably help us port a cyanogenmod 7 to the veture
or give us a better understanding on the phone
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Old December 31st, 2012, 06:49 PM   #7 (permalink)
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definitely running into probs getting my machine set up to build the source. ive contacted a buddy to hopefully come over and help us out with this. im still on the hunt for the info i need, but hopefully help comes our way soon. hold tight, guys! ;-)
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Old January 1st, 2013, 04:15 PM   #8 (permalink)
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Hope you get it!
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Old January 1st, 2013, 05:17 PM   #9 (permalink)
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me too. i keep reading conflicting information, so i dont quite kno whats the problem yet. ive read that gingerbread can ONLY b compiled on a 64 bit machine, but ive also read it can b built on 32 or 64. either way, im having trouble getting my machine set up to b able to even START compiling the source. still working on it!
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Old January 1st, 2013, 09:47 PM   #10 (permalink)
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You don't have a 64 bit machine?
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Old January 1st, 2013, 10:21 PM   #11 (permalink)
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not on hand. the only 64 bit machine i had, i had to sell a few months ago to make rent. :-P so, im kinda stuck with 3 32 bit systems at the moment.
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Old January 1st, 2013, 10:23 PM   #12 (permalink)
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i have a laptop that my buddy loaned me a while back that is 64 bit, but it has 32 bit windows vista installed at the moment. and since its not mine, i really wanna avoid messing with partitioning the file system.
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Old January 2nd, 2013, 10:34 AM   #13 (permalink)
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I would lend u mine but were no where close x3 I have one desktop and 4 laptops 2 run 32 bit and the 3 run 64 bit 2 on win 7 one on ubuntu xD
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Old January 2nd, 2013, 11:55 AM   #14 (permalink)
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He doesn't need physical access to let him borrow your PC. VNC =)
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Old January 2nd, 2013, 01:45 PM   #15 (permalink)
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Good Idea, what revolution said, you can do that with my computer if your up to it :P
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Old January 3rd, 2013, 05:57 AM   #16 (permalink)
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finally figured out what was trippin me up on setting up a build environment. doing a bunch of downloading right now and then hopefully running my first build tomorrow! ;-) i guess i will find out first-hand if gingerbread will compile on my 32bit! ive read a lot of info saying "yes", and the same amount saying no... so id say ive got a 50/50 shot! lol! but now that i have the knowledge i need to build, if it fails on my machine, i might take u up on a remote session, although u would need to be running some form of ubuntu first. also, there would be a LOT of downloading and a LOT of building time, so ur computer would prob b tied up for somewhere around 12 hours total im guessing. hopefully it just builds on my machine with no issues!
also, ive been diving head-first into all of the coding of the source, just out of pure curiousity and hunger to learn about the system. i stumbled across some things in the source that make me believe that this IS our source (fingers still crossed tho, haha). as im sure most of u are already aware of, i had a HELL of a time getting the splash screen figured out to produce an undistorted custom splash. in a nutshell, the solution was to take our resolution (240x320), and tack on an extra 16 pixels to the width making it 256x320. any other way would produce a distorted splash. so, my understanding is that (and plz, anyone who knows a lot about FB's, correct me if i am mistaken...) the framebuffer used at boot (fb0) takes a raw file, converts it to rgb565 rle file format, and pushes it to the framebuffer at double its original size (240x320 would render to 480x640). so, with that in mind.... take my modified working width of 256, and subtract the stock screen width of 240, and u are left with a remainder of 16 pixels. so, since the FB multiplies the input image by 2, that remainder of 16 pixels now becomes 32. now, take a look at this note that i found while digging around in the coding of the framebuffer:

/* The adreno GPU hardware requires that the pitch be aligned to 32 pixels for color buffers, so for the cases where the GPU is writing directly to fb0, the framebuffer pitch also needs to be 32 pixel aligned */

hmmmm.... sounds pretty similar to me! so, im thinking that since the splash issue seemed to be a very uncommon problem, the fact that i found that note within the source of the FB leads me to believe that this source should work for us. like ive mentioned before, im new to this process, so i dont wanna set any of this info in stone til i have a working build from source, but id say its lookin pretty good, y'all!

***also, if anyone else has any input on the subject of source, custom kernels, porting, etc... please open up dialouge within this thread! id love to see this thread turn into a huge dev project for the Venture! any relative information is welcome guys!!***
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Old January 3rd, 2013, 10:49 AM   #17 (permalink)
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im running ubuntu/winxp partitioned, dual booted on my 32bit.....bah. wish i has 64 bit. or id remote yea.
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Old January 3rd, 2013, 11:14 AM   #18 (permalink)
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yup, my same setup too. my main system right now is runnin a dual boot BlackXP/Ubuntu 12.10 at the moment. i might have to downgrade ubuntu tho, cuz support for 12.10 is still in experimental beta stage at the moment.
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Old January 3rd, 2013, 01:40 PM   #19 (permalink)
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This is pretty exciting. Really want to Overclock this thing...any progress?
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Old January 3rd, 2013, 05:58 PM   #20 (permalink)
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slow connection... still syncing the repository. 8.5GB....and my only source of internet is my venture wifi tethered to my laptop. :-P
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Old January 3rd, 2013, 06:08 PM   #21 (permalink)
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I got 3 laptops
but one for only use so
I can try partion my disk for windows 7
or start a virtual box and run it into a 64bit and have it on windows 7
so its up to you I can try to have it up for 24/7
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Old January 5th, 2013, 05:32 PM   #22 (permalink)
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you do know there is a cap on the data of the network right? it throttles after 1200mb and goes down to 10% after 3000 or so mb
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Old January 5th, 2013, 07:29 PM   #23 (permalink)
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yeah, i kno. im actually set up remote with sunsuke now. repo is synced. gonna build soon!!
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Old January 5th, 2013, 09:35 PM   #24 (permalink)
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Fingers crossed. I didn't think building the kernel would be so involved. Thanks for taking the effort.
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Old January 14th, 2013, 09:46 PM   #25 (permalink)
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Been about a week....anything yet?
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Old January 15th, 2013, 02:06 AM   #26 (permalink)
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sorry, been working like crazy. working on it when i got the chance, but havent quite gotten there yet. think im close tho! just gotta b a bit patient with me tho, as its my first attempt at a build! im workin on it tho! ;-)
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Old January 15th, 2013, 06:34 PM   #27 (permalink)
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Quote:
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sorry, been working like crazy. working on it when i got the chance, but havent quite gotten there yet. think im close tho! just gotta b a bit patient with me tho, as its my first attempt at a build! im workin on it tho! ;-)
hey dracable ^^; my laptop shutoff twice.
Btw your virtualbox things are fine before it shutoff I made a savestate before it did
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Old January 16th, 2013, 12:27 AM   #28 (permalink)
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phew... very cool. thanks!!
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Old January 16th, 2013, 01:37 AM   #29 (permalink)
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So, how far are you on this?
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Old January 16th, 2013, 02:47 AM   #30 (permalink)
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like i said, this is my first build, so i couldnt tell u how close i am. i feel like im making progress and getting closer, but its all pretty much new to me.
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Old January 16th, 2013, 12:45 PM   #31 (permalink)
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still trying to figure out why it shut off so it will never happen again ^^;
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Old January 17th, 2013, 03:48 AM   #32 (permalink)
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good news i think... lol! it looks like i finally figured out what was trippin me up on building the kernel! all came down to a damned missing decimal point. doesnt it always? lol. anyway, building as we speak! be posting results by tomorrow for sure!
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Old January 17th, 2013, 05:45 AM   #33 (permalink)
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fantastic news, yall!! i have successfully compiled the zImage, flashed it, and all seems well!!!! we r well on our way to overclocking this bad boy!! im doing lots of research and i am going to start throwing together a custom kernel build with OC support!!! if all my hard work and research on this is gonna help u all out, please dont forget about that little "thanks" button! ;-) thanks y'all! keep ur eyes peeled for future development from myself! now, long, LONG night... time for a little shut-eye before i get back to work on this!
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Old January 17th, 2013, 05:50 AM   #34 (permalink)
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also, no promises, but by request, im starting work on (hopefully) porting over cwm touch. ill provide regular updates on that project in a new thread soon! hope we can eventually get cm7 ported over too! we r on our way, folks... on our way!
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Old January 17th, 2013, 12:57 PM   #35 (permalink)
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You are appreciated
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Old January 17th, 2013, 01:33 PM   #36 (permalink)
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Are you going to be using a public repository? Open source I hope?
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Old January 17th, 2013, 03:22 PM   #37 (permalink)
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I love you

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Old January 17th, 2013, 03:23 PM   #38 (permalink)
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ya, i dont have experience setting up a repo, but if someone wants to give me a few tips, i totally dont mind setting up a public open source repo for my projects.
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Old January 18th, 2013, 08:19 PM   #39 (permalink)
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Default Sorry Dracable

if you were trying access the computer yesterday I am terribly sorry,
I got real sick and forgot to leave the computer on so you can remote it ^^;
I am still a little sick but I will try leave the computer on
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Old January 18th, 2013, 09:41 PM   #40 (permalink)
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thanks again, sunsuke! i hate to tell u this, but i actually ended up getting the build done on my computer, proving that GB CAN be built on a 32 bit machine! anyway, im all finished up with needing to remote connect. thanks again so much tho! i learned a lot!!
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Old January 18th, 2013, 11:25 PM   #41 (permalink)
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well, i think i found a template for the msm7627 factory overclock to 800mhz, so i think that would prob b a good place to start! now i just gotta figure out exactly where i need to change the clock speeds in the source!! anyone have any info pointing me to exactly which files i should be modifying to allow OC/UV? i found a few places that might be what im looking for, but i dont wanna blindly start modding files and brick my phone! ;-)
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Old January 19th, 2013, 09:51 AM   #42 (permalink)
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decisions, decisions....wondering if i should wait to try out the OC/UV mod...and keep my pimped out hades 1.0...go for new ics...wait for new hades 2.0...omfg! i cant decide! oh, and a special thanks to everyone whom has put in oh so much effort into making this phone rock! i had the option to get a different phone but turned it down and simply told them...there is to much going on with this phone right now to give up...
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Old January 19th, 2013, 10:37 AM   #43 (permalink)
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Hopefully Ill integrate this into Hades 2.0 - w/help from Drac?

Im surprised that you are actually still using Hades (I am too)

VarenHjames: pm me & we can discuss what you'd like to see in Hades 2.0, I want direct input from ppl using it so I can better figure out what 2do with it. I know I wanna keep as much of the stuff I have on it as possible & MAYBE even integrate what you've done with yours, idk... we'll talk
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Old January 24th, 2013, 08:02 AM   #44 (permalink)
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unrelated question,
do you know where I can download the CM7 source?
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Old January 24th, 2013, 11:14 PM   #45 (permalink)
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yeah sunsuke, ive got the link to the source. pm me and ill get it to u later. fyi everyone, my work is on hold for the moment. caught a nasty flu. ill be back up and workin soon hopefully.
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Old January 30th, 2013, 12:48 AM   #46 (permalink)
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hey guys, just lettin u all know that im still working on an OC supported kernel. i found info to point me in the right direction, but when trying to build, im getting compiling errors at the end of the build that im trying to get figured out. theres no info that ive found on the specific area that im having trouble with, so im on my own to figure it out. being that im still getting the hang of compiling, its taking me a while. im sure that im close tho! prob just something small im overlooking. just lettin u all know the status on my project!!!
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Old February 4th, 2013, 03:55 PM   #47 (permalink)
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If you want to send me a copy of the build error output I'll help you track it down!
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Old February 4th, 2013, 09:10 PM   #48 (permalink)
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thanks man... ive been working hard at this, but i still cant find the info i need. ive tried inserting lines of code from other oc'd kernels with the same chipset, but still getting the same build errors. ill pm u again. thanx!
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Old February 7th, 2013, 03:26 PM   #49 (permalink)
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so, i think i might have found my issue. stupid mistake. i tried building the stock kernel again, since i had successfully done that before, but i got the same build errors. long story short, i think i had my bashrc pointing to the wrong toolchain path to build. :-P im building the stock kernel again to test, and so far looking like the issue was fixed by pointing to the right toolchain. sooooo.... if this is successful, im pretty sure i have the correct code to create the OC kernel, which means i MIGHT have this baby up and runnin by tonight, if all goes well! cross ur fingers for me, y'all!!
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