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Robo Defense

This configuration works well for lower levels on the Courtyard map, but would need reinforced SAM missiles to be successful on higher levels.

courtyard.png


Eventually as I earn more money, I swap out the gun towers for more rocket towers for added defense, and upgrade rocket towers to heavies at the enemy's 4 entrances.

The Courtyard is difficult because you have to let it "breathe" - allowing for criss-crossing traffic, but then still route the enemy through your custom-crafted "gauntlet".

I have 2 achievements left to get (55 of 57) but I'm nowhere near "finishing" this game - it's endless fun! :D

EDIT: I have all 57 achievements finished :D - took me about a month of casual playing

- s

It's been a while since I played the Courtyard, but I did play it twice today. I'm very rusty.

After reviewing your screen I have three comments:

First, you dedicate missiles to a single flight path and therefore have three groups of missiles. I initially place missiles between two vertical flight paths so that each missile can attack two vertical flight paths. I don't worry about the horizontal flight path.

Second,I force all enemy units into a single path. Some run one way, and other the other way --but still the same path. My top row is similar to yours, but I have no openings. I force units entering at the top to go to the left. Then I have a second path (that contains units from three openings, that runs all the way to the right. The path goes around the pillar and then goes to the pillars on the left. Like you I eventually have 4 of my units between the two left pillars. The path then goes to the right and has an opening at the lower right pillar. Needless to say, I have some blue infantry blocking the paths so the enemy can't go around my paths. I then try to upgrade rockets in the two middle rows.

Third, I use teleporters at the vertical flight path exits. I don't use a teleporter for the horizontal flight path. First, I'll use a single teleporter/path. Late in the game, I'll add a second teleporter.

My approach is far from perfect. I lose a lot of lives early in the game as I try to construct my paths. I tied installing mines at the exits, which initially saved lives, but it held back the construction of the paths and the aircraft start flying before I constructed teleporters. And you need to construct at least one missile before constructing a teleporter. I've had aircraft teleported back 10 times before dying--each time reducing my cash by $3--sometimes completely spending my cash.

Hope this gives you some ideas to experiment with.

Tom
 
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I thought an interesting addition (maybe for RD2.0) would be to introduce enemy units which cause tower damage...and you would need to spend money to repair them.

This idea comes from the old days when I played a lot of Age of Empires II...units sustain damage but can be repaired if you have the resources.

  • Demolition units, like bombs on wheels ram into towers which subsequently incur damage.
  • Bomber planes dropping "dumb bombs" and fighter jets with accurate missiles.
  • Enemy mortar units which have to stop for a moment to fire off a round, giving you time to kill 'em while they're stopped.
  • Units which can leap over a wall of towers or are immune to certain towers.

And, damaged towers become less effective, functioning at lowered power...they become weaker, slower firing, missiles cause less damage until fully repaired.

Also, along the same lines of the "Drop Ship", I think it would be nifty to add another new enemy unit which deposits an enemy portal. Like an air unit which carries in a portal as payload...And if they manage to drop it in the middle of your map, enemy units would spontaneously leap out of it as though it was another map entrance. Portals could be about the same endurance as the Titan enemy unit, and could be destroyed to prevent further incursion. It would be the enemy version of the teleport tower.

Lastly, it would be nice to have a matrix of sorts to categorize which towers are most effective against which enemies, and which are least effective against which enemies. Sort of an attributes chart showing strengths & weaknesses.

Thoughts?

:D

- s

Subexpression,
I initially liked your idea of diminishing strength, but I've changed my mind. The concept is fine, but I think it just would require too much work. It may mean that for almost every game level (100), I would need to rebuild strength for every one of my units. There's already enough to do. I don't need more.

I agree with your suggestion for a matrix.

I wish each unit showed it's strength, defense, and health.. For example, infantry may have a strength of 5 against ground troups, 1 against aircraft, defense of 5, and starting health of 5. This would help me determine whether it's better to have two rockets, or one upgraded rocket.

Tom
 
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For those experiencing the negative value bugs, that's because you've played way, way, way too much.

As someone said above, the maximum value of a 'normal' number in programming is 4,294,967,296 (2^32). Once you exceed this, weird things happen which can lead to negative numbers or even program crashes.

The developer of this game made everything endless based on some simple formula that multiplies enemy health by the level you're at, and multiplies your tower damage by the upgrade level. The waves of enemies are just randomly generated.

This basically means that you're just playing the same map over and over again, only with higher enemy health and higher weapon damage, which basically cancel each-other out. The only difference is the higher numbers in your scores, etc, which are purely generated by a multiplication algorithm...

There is no end to the game. And if the developer wanted to, he could easily fix the 4 billion max value and make it virtually infinity (2^64, or use a special variable with no upper bounds).

I liked this game too and played it for a few hours non-stop, but it's a pure time-sink with no ending objective and no real rewards for playing longer.
 
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Much like Ledgend777 before me, I think this game has lost it's luster for me.

After getting the negative award bonus at around upgrade level 53, I continued to what I think is only an obsesive quest.

I figured I'd play the game to level 4000. I finished tonight and I'm going to try to get away from this thing for awile.

My upgrades are;

Stronger Bullets - Level 1014
Stronger Explosives - Level 20,001 (not a typo, yes I touched that many times)
Faster Rocket Reload - Level 20,001
Faster Antiair Reload - Level 171
Faster Artillery Relaoad - 78
Flame burn - Useless
Longer Slowdown - Level 2022
Health Reward - Level 1335 (Too much, can't save games anymore)
Starting Cash Reward - Level 28,014 ($14,070.00 extra cash)

With the above upgrades, you'll get about 1.3 billion per game. It takes three regular rocket towers and one slow tower to beat every game.

I know,

I'm a nerd!
 
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For those experiencing the negative value bugs, that's because you've played way, way, way too much.QUOTE]

Sounds just like my wife talking;-)

I mainly played while watching TV, or standing in lines.

It tells me that I watch too much TV and stand in too many lines.

It also bothered my wife when I played while watching TV with her, but I kept playing anyway most of the time.

It took me over 6 months to get to negative scoring, and I haven't upgraded most items above Level 100. I'm now at about game level 1600.

I've only played three games over the past 2-3 weeks. With each I tried something novel. For example, one game I limited myself to three lines of defenders, would not upgrade to anti-aircraft missiles and tried to get a perfect game. I failed. I still won only losing 3 or 4 lives.

I'm probably a nerd as well, but it is worth the $3 I paid for it.

I told my wife that "I beat the Game." She's happy.
 
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I think I figured out another bug. When you amass 2.1 billion rewards dollars, it goes negative.

I'm just experimenting here with version 1.2. I've got my beginning cash to $50,000.00, that gives me over 200 million cash bonus per game. All of my rocket power/speed is upgraded to level 4000.

I put down 10 $20 rocket towers and set the game on fast forward.

I upgraded my health to 1085 just for fun. I received a remaining health bonus a couple games ago and wanted to see how high the bonus would be. I haven't received a remaining health bonus since I did the massive upgrade.

The game is flawed, but I'm having fun exploring the flaws.

Is there a way to LOCK the game on FF so I don't have to tap it at the beginning of each level?

Also, has anyone discovered optimum map codes for obtaining the most points on the VR levels? I saw the post recomending VR-A0003. What about for B, C, and D?
 
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Is there a way to LOCK the game on FF so I don't have to tap it at the beginning of each level?

Also, has anyone discovered optimum map codes for obtaining the most points on the VR levels? I saw the post recomending VR-A0003. What about for B, C, and D?

Get to the "tap screen to start game" point, hit "menu," and then "options." You'll be able to configure the game to continue in FF through levels and after loss of life.

To the best of my knowledge, VR-A0003 will get you the maximum points.
 
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Get to the "tap screen to start game" point, hit "menu," and then "options." You'll be able to configure the game to continue in FF through levels and after loss of life.

To the best of my knowledge, VR-A0003 will get you the maximum points.

Yes, I understand that VR-A0003 gets you the max for VR-A. I'm wondering if anyone has discovered an optimum code for VR-B, VR-C or VR-D?
 
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Level 5000 Completed

Not much to it, but I spent so frigging long getting here, I just can't seem to quit.

I just lay down four rocket towers and a slow tower and set the game to FF.

I guess I just want to be the "Robo-Defense" wizard.

I don't see any end to this thing, I think I'll just sit here at my desk and let it run to 10,000.

Too bad I can't figure a way for it to auto-configure new games. That would be cool. Let the game catch up to my upgrades (that I got through the negative awards glitch.)

See ya,

Brent
 
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I am playing at about level 315 Basic and I have been saving up reward points for later use. At around 2.15 billion, a negative symbol suddenly appeared in front of the point count and I, now, cannot spend anything on upgrades. If I play a new game, the points won for that game just get subtracted from the negative balance. Since I average 10 to 12 million per game, at this level, I would have to play about 200 games just to get to zero before I could begin accumulating reward points I could use again. That means I would have to play 400 games to get back to where I was when the points became negative (200 down and 200 back up).

Is there any fix for this glitch? It took me two months of several games a day to save up that many points. It would take four months to work my way back to zero and, then, back up to where I was (I would spend them right away, this time). I love this game, but, I am not going to spend four months just to get back to where I already was when the glitch happened. I just want to spend the friggin' points I earned! Help!
 
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I am playing at about level 315 Basic and I have been saving up reward points for later use. At around 2.15 billion, a negative symbol suddenly appeared in front of the point count and I, now, cannot spend anything on upgrades. If I play a new game, the points won for that game just get subtracted from the negative balance. Since I average 10 to 12 million per game, at this level, I would have to play about 200 games just to get to zero before I could begin accumulating reward points I could use again. That means I would have to play 400 games to get back to where I was when the points became negative (200 down and 200 back up).

Is there any fix for this glitch? It took me two months of several games a day to save up that many points. It would take four months to work my way back to zero and, then, back up to where I was (I would spend them right away, this time). I love this game, but, I am not going to spend four months just to get back to where I already was when the glitch happened. I just want to spend the friggin' points I earned! Help!

There's no way to get the dollars back. Quite frankly, you're going to be hard pressed to progress in the game being that you basically lost 4 billion dollars that would have been spent on rewards. It is a known flaw of this game that at slightly over 2 billion dollars, your bank goes negative. On a positive note, if you could manage to make it to about level 1500, you'll be earning close to a billion a game and the negative awards will start happening.

You'd probably be best off to delete the game and start fresh. Sorry I don't have better news.
 
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Wow, I hate to hear that, although, that is what I figured. No way I am going to delete everything and start from scratch. All those achievements and levels on each game type? Too much to do over again. I looked at the bak file and I see the - in the reward column. I am going to try to edit the file and remove it or reinstate the the correct amount.
 
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Wow, I hate to hear that, although, that is what I figured. No way I am going to delete everything and start from scratch. All those achievements and levels on each game type? Too much to do over again. I looked at the bak file and I see the - in the reward column. I am going to try to edit the file and remove it or reinstate the the correct amount.

Try the advice over on this site;

http://www.brainhandles.com/techno-thoughts/how-to-cheat-at-robo-defense-on-android

These guys seem to know a way to manipulate the .bak file.

Good Luck!
 
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Yes, I saw that sight. That is what gave me the idea. If I have time, I will fool around with it this weekend. I have to find and download a program to edit the file. I have no clue what I am doing, but, it does not look complicated and while I have no idea how to read the amount of reward points in the file, I see the minus symbol and it should not be to difficult to remove it and replace the file.
 
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Anyone have a pic of the Titan. I achieved the task but never got to see what it looked like and I'm really upset. BTW it seems he appears in Ruins lvl 30 or 50 for those who havent accomplished this yet. If you do attempt this task, try and get a pic and post it online. I'm sure many "Defense" players would appreciate that. Thanks

titan1.png


there he is in the upper left under the score.

I've seen him a bunch of times, but it's hard to get a good shot, since he is usually being hammered by rockets and slow towers. :cool:
 
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Everyone says they have acomplished all 56 achievements, but there is a 57th achievement that I am wondering if anyone has accomplised. The 57th achievement is, Find and Defeat the Titan. I am currently on level 270, and have not found or defeated the Titan on any map, and when I beat level 270 it will unlock 280. Almost seems like no end. I have lvl 36 starting cash, lvl 33 stronger explosives, lvl 32 fasster antiair reload, lvl 32 faster rocket reload. I never use the flame tower and rarely use artillery unless it is very strategivcally placed so I can fully utilize its very big attack radius. My biggest weakness seems to be air defense. Guess my improvements will be concentrated on faster anti air reload, starting cash, and stronger explosives. Lvl 34 strongeer exploxives is 25 million to upgrade so that sucks since I get around 6 million a game and rather improve other things.

You need to not let anything through for 79 levels in a single game and be on over level 100 in the overall levels.
 
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