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Starcraft on Android?

http://www.just****inggoogleit.com/

I googled up your name and this is what came out:

douchebag2.jpg
 
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I'am developing for two months on Starcraft on Android.
I'm have an a blog, but it is in russian, but sometimes i whrite here about this project.

What is developed now:
1) Loading a map, fast rendering of it, but i want to improve it to get more speed.
2) Loading all units, images, sprites. Simple controlling - walking, attacking(!).
3) Sound

Project seems to be open source, but i doesn't decided finaly about it.

Blog:
http://stepa.name
 
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But i don't know how it optimize(


I'm a developer but not an Android developer, but what I would do is use the Date() object to get a millisecond count before and after critical routines (for example every blit to the screen, calls to the sound engine, emulation code). This way you can see what the slowest functions are, then when you know this you can do the same thing inside these functions to find out the slowest code.

If you do that, you will know what code needs optimization

Hope this helps
 
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