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Theseus and the Minotaur feedback

beerdroid

Lurker
Sep 10, 2010
4
0
I made a game based on a popular logic maze by Robert Abbott called Theseus and the Minotaur. I tried to make the UI just right but I'm stumped as to what I can do to improve it further.

One guy requested sound, which was never really high on my priorities since it's a thinking puzzle game, any other suggestions?

Is it too complicated to learn the mechanics?
I've been considering an even easier tutorial.

Any comments are welcome, thanks.

Links:
http://uk.androlib.com/android.application.com-kerebus-mazelite-jBnCt.aspx
market://search?q=pname:com.kerebus.mazelite

Or just search for "theseus" in android market.
 
$4 though? That's almost up there with Gameloft's prices :eek: I know Android is a tougher sell right now, but even Rovio is pricing Angry Birds at $1-2. It's your game... just throwing out my $.02!

I saw the pay version of some popular game was priced similarly and thought they knew what they were doing. Didn't do a whole lot of research though.
Anyway, there is the free version which will keep you occupied for a while.

I myself wouldn't care much for what a game costs if I liked the trial as long as it's < $5, or maybe I'm too careless with cash :) I also kind of figured that the game wouldn't be that interesting for the youngest audience either.
 
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Thanks for the replies.
I'll just start adding some sound and see if it enhances the experience.

Hints would probably be good for players who have a hard time getting into the game.
Though having the possibility to use hints all the time is probably a bit too tempting so they can ruin the game as well.
 
Upvote 0

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