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3D MMORPG soon to be under development

Doesn't sound very good... I think there is a reason mmorpgs won't make it on cell phones anytime soon.

I'd consider .99 cents.

Probably start there and see where it goes..

Unfortuneatly, we cannot please everyone. I do realize that anMMO on a mobile platform is very difficult to materialize for various reasons, however, this is why we are striving to create a game that will be available for both Android and PC coexistingly.
 
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An mmorpg for the android os? sounds great! i think a one time fee of $20 is fair like others mentioned, or of course, a subscription would be ok as long as the game is as sexy as im hoping it will be =) and if you still need some help or ideas with weapons armor or whatnot, i think i can help a bit if you give me a rough idea of what you want. what kind of 3d graphics are we talking about here, 3d like dungeon hunter from gameloft with the overhead view, or similar to Crusade of destiny from dvidearts? any idea on what the specs the phone would need to be for it to run smoothly? I bought the Vibrant because of the powerful GPU and would be slightly saddened if i had to upgrade in a few months. also, if your in an area with no wifi or bad coverage, would you have a single player mode or is it strictly online?
 
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An mmorpg for the android os? sounds great! i think a one time fee of $20 is fair like others mentioned, or of course, a subscription would be ok as long as the game is as sexy as im hoping it will be =) and if you still need some help or ideas with weapons armor or whatnot, i think i can help a bit if you give me a rough idea of what you want. what kind of 3d graphics are we talking about here, 3d like dungeon hunter from gameloft with the overhead view, or similar to Crusade of destiny from dvidearts? any idea on what the specs the phone would need to be for it to run smoothly? I bought the Vibrant because of the powerful GPU and would be slightly saddened if i had to upgrade in a few months. also, if your in an area with no wifi or bad coverage, would you have a single player mode or is it strictly online?

The graphics will be low-poly 3D (Think FF7 or any late-N64 game). We chose these kinds of graphics in hopes (no guarantees) that the game will be playable on a wider range of devices (As we all know, more realistic graphics means the game would require better hardware).

As far as required specs, it is impossible to tell at this stage. We have not even begun to develop the game yet, so absolutely no testing has been done.


On a side note: I have received word from the lead developer of the TyphonRT engine that he has been working around the clock in an attempt to finish the preliminary build of the engine by this coming Tuesday. In the mean time, I have been working on finishing up the animation loader that will be used in the Rune Engine.

We are still in desperate need of character/artifact designers, so please, if you have skill in this area, contact us at support@bonafide-software.com with some examples of your work and a description of your past experience.
 
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There will most definitely be a beta, however this game will be under development for some time before even a mention of a beta will be heard.

As for twitter, I am working on it. Been very busy with multiple projects (including this one) and haven't even had a chance to update the Bonafide Software website, let alone create a twitter account.
 
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While I love the idea of the game, and am glad a developer is actually requesting feedback BEFORE developing ideas, I just had to laugh out loud at this particular description....

They have exceptional hearing due to the elongated, pointy shape of their ears.

Last I checked cartilage has no special sound enhancing properties :) But then again.. this is fantasy I suppose.

One other item I would highly suggest if you expect this to be more than just a mobile game, such as the PC version you mentioned; It's too 'generic'.

For a mobile app I think people will play almost anything since there isn't a lot to choose from. But from a PC perspective, I haven't seen anything here that honestly I'd ever even think of buying. Other than the instant-switch class ability, everything I've read has been done before.

I'm not trying to put you down, but I think trying to make a PC game AND a mobile one is a mistake. PC games these days are monsters. The cost and effort put into a game like this will be extraordinary.

I've been playing fantasy/mmorpgs since the first days of Zork and Ultima (the original) and back in college ran more D&D games than I actually care to admit. I've seen just about everything and honestly when I read about a game (pc or mobile) that has a handful of classes, and basically fit into the same old Tank/Wizard/Healer basics, I almost immediately get turned off. You need to find something that makes your world stand out.

I know that's probably not what you want to hear right now, and I'm sure people will bash away saying I'm being cruel, but you're asking for honest feedback.

Bottom line is you need to set your world apart from any others already out there, or in development.

Take for example the fantasy novel genre, which is much the same as fantasy games these days. One particular author comes to mind right away of someone who set their work apart, his name is Brandon Sanderson.

Like fantasy games, novels are also tough to have stand out, but somehow each novel he created was unique in some way. He specializes in what one would call 'magic systems', in that each novel has it's world's technology/magic based on something simple yet unique. No other novels have anything similar to his. I thought of your Runes as perhaps something very similar, a typical staple of fantasy , but perhaps turned on it's side.

I won't go into details about his books, but if you get the chance go read them, or at least the synopsis of them on various sites. He's several series out there "Elantris", "Mistborn", "Warbreaker" and soon a new one. You'll see immediately why his books are popular even among the fantasy genre.

Clockwork Rune needs something like that, especially if it's going to compete in the PC world.

Again these are just thoughts based upon what you've posted here and on your site. We've not seen the engine or gameplay mechanics, so who knows, they might be enough to stand out, but from a pure story & class perspective, I'd highly recommend revisiting some things.
 
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DroidGnome,
Thanks for your feedback. While i do understand your proposition, you must understand that this is just the initial content. We intend to release "expansions" with new content from time to time (Via updates) that will add to the class list, as well as other aspects. It would be hard and, honestly, a pretty bad idea, to release everything on launch. Doing it this way, we can assure members will not get bored as there will always be room for improvement.

Also, while I do agree that much of this stuff has been done before for example, FFXI has done the multiple worlds in different times thing, Graal Online has done the "build your own house" ordeal (However crude and primitive it was), etc...
ALL of these ideas have NEVER been combined into one game. I believe that this fact alone will make this game "unique" in its own way.

As for this statement:
One other item I would highly suggest if you expect this to be more than just a mobile game, such as the PC version you mentioned; It's too 'generic'.

I am not quite sure what you mean by that? Could you please elaborate?

Lastly, when you say:
I'm not trying to put you down, but I think trying to make a PC game AND a mobile one is a mistake. PC games these days are monsters. The cost and effort put into a game like this will be extraordinary.
I would normally agree with this 100%, however, given our circumstances, this will not be so. As I mentioned briefly in a previous post, we will be using a real-time middle-ware engine to develop our game engine. With this engine, we will be able to utilize the same code for both the mobile and PC versions. The only thing that will require change will be the game loops themselves. Because of this, the actual cost will not be affected much, if at all.

I do appreciate your feedback though, as you are one of the only ones to actually provide any at this point.
 
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i can see how making a mobile game for the pc and a phone might raise some dilemmas, but hey, i still play old games from 10+ years ago that have graphics i can duplicate in the sand. if im at home i can play around on my pc while when away can continue on a mobile device. if you look at rom downloads on certain websites ( that probably cant be mentioned here but dont know since i didnt read the fine print >.> ) you can see that the more popular ones can get well over 10,000 downloads. and some of them are games like the old Pokemon games and such, with the original graphics. even though if you squint your eyes you can count the pixels plenty of people still play it, even on their super pc.

if your worried about it being generic, im sure if we keep adding suggestions and comments we can find *an angle* for the game. what about having a superior combat style system, whereas you can combine certain abilities or spells or whatever to create a personalized ability? fireballs with a net of electricity around them, get pummeled by the hilt of a greatsword then an upward slash, all of this of course, within reasonable limits but would provide for uniqueness. my point being its not hard to think of something that would give the game reason to stand out =)

Also, instead of calling the ninja class ninja, i do think groan has a point. instead call them assassins or something. even scouts would be different. For the graphics, i wouldnt go too low ball. i agree that the more devices with the power to play the better, but i wouldnt sacrifice too much eye candy. you mentioned late n64 games, which made me think of zelda and mario, i think that if you go with something of that nature it would be a nice combination of graphics and supported devices.

on a side note, as a histologist im fairly sure the cartalige has nothing to do with your sense of hearing xD the *elongated, pointy shape of their ears* sounds like it would collect more sound and deliver it to the inner ear, then again i have yet to meet an elf and inspect their ears, so dont quote me on that =P
 
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As far as graphics go, Have you ever played or heard of the game R.O.S.E Online? It is a VERY poular low-poly 3D MMORPG that is for PC. It has hundreds of thousands of active players and many servers. The fact stands that a realistic 3D RPG would work fine for an offline single player game, but for an MMORPG, it just wouldn't work well with today's hardware.

As for the ear thing, I understand that the cartilage in the ear as no effect on ones ability to hear, however traditional lore suggests this, so I went along with it.
 
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to me , any game with assassins/ninjas (anything with claws or dual daggers) are worth trying :p
except for that I usually tend to stay away from games with house system , but I think I won't mind a house system here though ... and having a fireball with electric around it .. I WANT THAT !!

also how about a different battle system than the normal mmos , like a normal rpg battle mode where you go into another dimension thingie
or a semi tactics mode
if you ever checked atlantica, you'll see that they have a unique battle system and they even introduced a new battle system for some areas too, more of a tactics game
these ideas if not implemented, could work for an offline mode of the game or as mini games or special missions

just ma 2 cents :D
 
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This game sounds like it has a brilliant concept behind it, i for one like the idea of linking it between pc and mobile. I can imagine it will be hard to implement, but if successful i think it will be good. As for some people mentioning low graphics etc for pc compared to whats out there, i played a game called ragnarok online for years which had graphics you'd expect to see on the sega, was the gameplay not the graphics that were brilliant.

Also i don't think anyone should really complain about calling the classes things like Ninja because its unoriginal. At the end of the day i woudn't care if they were called pinkdildo fairies as long as the gameplay with the character was in depth, customisable and fun!

I also like scattershots idea of having customisable battle system fireballs with electricity would create a very unique game indeed. as most other rpgs when you see a certain class as a certain build you know its strengths and weakness, if you can't determine this because of the customisable moves it would make the game alot more in depth, challanging and fun.

Any ideas on a release date for a beta? and how would you apply to be part of the beta?

I think one of the most important things you need to work on is ensuring it is as easy as possible to comunicate through the game, as if people are chatting through, guild, party and friends chats and playing the game all at the same time on say a 5inch screen it could be quite difficult.

I also think you should implement more than just "dungeons" into the game. I realise this hasn't been mentioned but im assuming parties will be made to take down bigger tougher enemies. to which rewards (new gears etc) will be handed out from this. I think guilds should be made for more than this such as guild pvping, or guild wars and allow guilds to take control of castle or locations to which rewards are handed out for last guild standing. ( look up war of emporium on ragnarok, something similair to that, its brilliant fun and different to most things ive seen)

Also what aspects are going to be involved with gears? are there going to be elemted weapons? and weapons with extra abilities to them? or will it just be weapons with damage?

will there be any chance to upgrade gears, so say you have a katana, will there be any items that can upgrade it to say a fire katana etc etc. or to upgrade items to make them more powerful, rather than getting new items all the time will there be the ability to upgrade the ones you already have? will this be the same with armour? can you put elements into your armour etc?

will there be any professions you can take up upon? such as mining , leatherworking etc (they tend to be typical ones).

All the questions i can think of the time being, sorry for posting something so long winded, just quite interested in seeing how this works out.

edit: forgot to ask, will you be able to play your character on the PC and then access that character on your phone?
 
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This game sounds like it has a brilliant concept behind it, i for one like the idea of linking it between pc and mobile. I can imagine it will be hard to implement, but if successful i think it will be good. As for some people mentioning low graphics etc for pc compared to whats out there, i played a game called ragnarok online for years which had graphics you'd expect to see on the sega, was the gameplay not the graphics that were brilliant.

Also i don't think anyone should really complain about calling the classes things like Ninja because its unoriginal. At the end of the day i woudn't care if they were called pinkdildo fairies as long as the gameplay with the character was in depth, customisable and fun!

I also like scattershots idea of having customisable battle system fireballs with electricity would create a very unique game indeed. as most other rpgs when you see a certain class as a certain build you know its strengths and weakness, if you can't determine this because of the customisable moves it would make the game alot more in depth, challanging and fun.

Any ideas on a release date for a beta? and how would you apply to be part of the beta?

I think one of the most important things you need to work on is ensuring it is as easy as possible to comunicate through the game, as if people are chatting through, guild, party and friends chats and playing the game all at the same time on say a 5inch screen it could be quite difficult.

I also think you should implement more than just "dungeons" into the game. I realise this hasn't been mentioned but im assuming parties will be made to take down bigger tougher enemies. to which rewards (new gears etc) will be handed out from this. I think guilds should be made for more than this such as guild pvping, or guild wars and allow guilds to take control of castle or locations to which rewards are handed out for last guild standing. ( look up war of emporium on ragnarok, something similair to that, its brilliant fun and different to most things ive seen)

Also what aspects are going to be involved with gears? are there going to be elemted weapons? and weapons with extra abilities to them? or will it just be weapons with damage?

will there be any chance to upgrade gears, so say you have a katana, will there be any items that can upgrade it to say a fire katana etc etc. or to upgrade items to make them more powerful, rather than getting new items all the time will there be the ability to upgrade the ones you already have? will this be the same with armour? can you put elements into your armour etc?

will there be any professions you can take up upon? such as mining , leatherworking etc (they tend to be typical ones).

All the questions i can think of the time being, sorry for posting something so long winded, just quite interested in seeing how this works out.

edit: forgot to ask, will you be able to play your character on the PC and then access that character on your phone?

WOW! That's a loaded post! Haha Ok, here I go:

1) The customizable spell/ability idea will be considered, however it will likely not be implemented initially. If we decide to implement it at all, it will likely come via an update later on.

2) We haven't even begun thinking about a beta yet, as the game is still in planning stages and actual development has not even commenced yet.

3) Communication will be tough no matter how you go about it. The fact remains that we are on a mobile device and screen real-estate is as important as ever. Although I won't release any detailed information, I will say that we are working hard to come up with a good way to handle communication that will tailor to all players.

4) There will definitely be more than dungeons. We are planning to implement a slid story line which will yield lengthy "Adventures" that pertain directly to the story to go along with the average "Quests". We do have some more surprises for you guys when the game is actually released, but that is all I will say right now. I am already giving out more information than I should. ;)

5) Gear will have a variety of effects associated with it.

6) Due to the extensive crafting system we are hoping to implement, "enchanting" weapons would not work very well, thus we will likely not implement this aspect.

7) If you read one of my previous posts, it mentions an extensive crafting system, as well as methods of resource gathering (such as mining, and lumberjacking).

8) If things go the way we plan, then yes, you will be able to log out on your pc and log right back in on your phone, picking up right where you left off with your character.
 
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