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Mind testing some flash prototypes?

Hajile_Ibushi

Well-Known Member
Nov 3, 2010
151
16
These are set to receive touch and accelerometers events only, so nothing's gonna happen if you open them in your desktop. I just need to know how well they work before i consider making tablet oriented flash games.

This one shows the individual touchpoints being tracked.

multitouch01

If the tablet supports ten point touch for example, it should show up like this when you drag your fingers across the black area.

97790323.jpg


A guy with a windows tablet tried it and he confirmed that flash for windows supports multitouch. However, i tried it on the Archos and it only shows one touchpoint. I need to know if all tablets have this issue. If the new generation tablets supports multi touch, then it's a green light for games like Coastal Super Combat.




This second one is an accelerometer test and does work on the Archos. However, it tends to stutter in full screen (tap the screen to go into fullscreen).

accelerometer02

It may look familiar to some of you guys :p
 
running honeycomb 3.01 tf101
how do i get the multitouch to run full screen onmy browser? It's just pinchzooming when i use more than one point. According to a multitouch from the app market ,tf101 def does have 10 multitouch poitns though.

The accelerometer one works fine, just a slight lag
 
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