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Robo Defense

What I found is build your SAMS in the early to middle columns on the game. This gives the missles time to hit the targets if they don't take em down quickly. Placing SAMS at the exit is a waste IMHO since you only get half the distance for the rockets...

I wasn't planning on putting the SAMS at the back wall. Their rear range is just as important as their front range. But on the back half of the map was my plan. I later found out that unless you upgrade the living crap out of your artillery reload, this strategy is just not as good as a whole bunch of rocket launchers. (the strategy of using artillery for ground units only)
 
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I just finished level 610. Only lost three lives so that got me a remaining health bonus of 4.5 million. Managed to sell all but five towers and got another 4.6 million for the remaining cash. All told, just over 17 million for that one game.

Has anyone reached the end of this game? I'm guessing there are at least 1000 levels.

I need my life back!

Are you telling me you have completed 100 waves 610 times? lol
I have completed 2 levels so far and that took quite a long time. I can't imagine 610! Do you work?? lol

Can anyone tell me what the paid version gives you over the free version?

Edit: Also, how do you get bonus points?
 
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Also completely addicted... just passed level 500 - please let it end at 1000!

Anyway, for those wanting to try a new setup, this is how I build up mine for the basic map:

towers.gif


Key: blue=gun, grey=slowdown, yellow=rocket, red=SAM, orange=heavy rocket, green=teleport

The first pattern creates a short loop - loops are important at higher levels as they allow you to send long lines of enemies backwards and forwards round the loop until they're exhausted. By selling the tower nearest the entrance and moving one space to the right and down (the second pattern) enemies at the end of the loop are made to reverse and head back the way they came. It takes some practice, but it allows you to concentrate on building SAMs which keep you in the game.

I also get a teleport built early in the game to catch the first helicopters. We'll add more later.

Pattern 3 is just an extension, lenthening the loop - you'll need this once the fast trucks appear. Begin getting some rockets in and upgrade to at least one SAM when you can afford it.

Pattern 4 is almost fully extended, though still without many upgrades. By now, we have rockets along the central strip and have upgraded quite a few to SAMs. We've also added a couple of extra teleports.

Pattern 5 is pretty much complete - the central strip is full of SAMs and teleports for aircraft, and the rest is one long loop to keep the ground craft occupied until they're toasted. Once you get the loop technique right, you can concentrate your cash on SAMs and just exhaust the ground stuff.

Happy New Year!

Geof
 
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Level 290 no sign of any titan...


Titan will show up only on achiving certain bonus score...around 125 I guess.

Suggested strategy: play a game at a lower level where you don't let any enemy pass through to the other side. Otherwise, bonus will revert back to the starting bonus number.

More acheivements you have, higher is your starting bonus number.
 
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Total newbie here, just started playing the game, and really like it. Have a couple of questions for you guys.

1) I have seen some threads about selling off towers in round 100, but when I try that, the enemy bots sense it as an opening and back up...which brings me to my next question...
2) Why doesn't your money roll over from one level to the next? I need money right away to upgrade and build SAMs, but starting over at $0 makes it tough.

Am I doing something wrong here? There doesn't seem to be any basic ops manual or beginners instructions that I can find.

Thanks for your help.

Wouldcarver
 
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1) I have seen some threads about selling off towers in round 100, but when I try that, the enemy bots sense it as an opening and back up...
In the last round, I only sell off towers after the bots pass them. When there's only a few bots left, I tend to sell them a little quicker, but use some judgment. If you open up a faster route to the exit, the bots will find it.

2) Why doesn't your money roll over from one level to the next? I need money right away to upgrade and build SAMs, but starting over at $0 makes it tough.

First, you should be starting with at least $20 even with no Starting Cash Reward. If you need to start with more, spend your rewards points by increasing your starting cash reward. I'm at level 28 and get an extra $140 at the beginning of the round.
 
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