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Why are all these apps in the Android Market so horrible?

Can you be more specific? The apps/widgets that I've downloaded I find very useful.

Your statement is like saying all the books in Barnes & Noble are horrible. Granted, I wouldn't read 95% of them because I personally think they're horrible, but I'm sure someone else is reading them (or using the app in this analogy).

I'm happy that we have developers who are willing to try to create apps & thus give ideas to other people.
 
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You're not looking right. You need to find out what you want before you look or else you WILL sift through a trench of crap.

Look up "Best android apps" and look at tons of lists and find out the good apps with stuff you want.

I have a crap load of great apps and I even paid for one. (SNESoid)
 
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Bryston, once again, you're giving no examples.

I will say the app market is hard to navigate and there is a lot of crap. The thing I don't like about the Apple App Store is that almost all of the "free" ones are lite versions that are nearly worthless. If you put for the effort you will find what you want.
 
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Bryston, once again, you're giving no examples.

I will say the app market is hard to navigate and there is a lot of crap. The thing I don't like about the Apple App Store is that almost all of the "free" ones are lite versions that are nearly worthless. If you put for the effort you will find what you want.

+1 ... why dont you tell us what your looking for, we may be able to help

Hey Saints .... WE DAT .... SKOL VIKINGS
 
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I would have to agree with all of the above. There are a ton a apps that I have tried and yes they suck. But I also have found a few apps that I use on a regular basis, even if they arent the greatest apps in the world (gdocs, amazon, scoreboard, shazam just to name a few that i like and use)

And doesnt the apple app store have 1+years exsistance over android marketplace? From what i have noticed the quality/quantity of apps is picking up much quicker than that of apples did in its first year or so.
 
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I find it helpful to check all the user reviews before downloading. I rarely download apps with less than 4 stars. And I haven't had any trouble uninstalling. Definitely don't see the need for that negativity.

For apps, I agree for the most part. For widgets I ignore the rating and read the comments. There are a lot of idots that give widgets one star because they try to open it as an app and it doesnt work.
 
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I think it is facetious to think that out of 100k apps on iphone that they are all junk, I would say at least 10% are good app, at least, so that is 10k good/great apps. How many apps are on android market? and of that number how many are good/great?

lets not get into the UI of the markets themselves.

This is where fanboyism plays it part, you have something that is obviously larger and certainly better but some people just can't concede.

I LOVE android, and I DO NOT like apple, but get real people.
 
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I think it is facetious to think that out of 100k apps on iphone that they are all junk, I would say at least 10% are good app, at least, so that is 10k good/great apps. How many apps are on android market? and of that number how many are good/great?

lets not get into the UI of the markets themselves.

This is where fanboyism plays it part, you have something that is obviously larger and certainly better but some people just can't concede.

I LOVE android, and I DO NOT like apple, but get real people.
Pretty much my thoughts exactly.

To the OP: be more specific. What exactly are you looking for?
 
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So go buy an iPhone!

Pegleg

I don't think that was the point.

It will be a tough nut to crack to be "on par" with the app store. Main thing being the sheer size, also the closed platform for the iphone gives a HUGE advantage to app developers. There is no "cross-platform" no multiple screen sizes, or processors to figure in for.

These factors make it much harder for Android app devs to get the code right before they even start working on a pretty UI.

These things will come in time, i have no doubt android app will compare in the future with their iphone offering, but it is definitely going to take some time.
 
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A long thread where people try to argue and prove him wrong.

Yeah, well-said.

A bit of that here and there and everywhere. Goes with the territory.

Meanwhile, I've tried some that are posted as highly regarded, most notably the Dolphin browser, which I ended up uninstalling because the default seems better to me (had to try it, though ;)).

The brick breaker game is simplistic and one-dimensional compared to that in the Blackberry, but it's good enough to keep, especially after getting the higher level version.

Spare Parts is useful.

..etc.. there's a lot to look through there, lots available.
 
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I don't think that was the point.

It will be a tough nut to crack to be "on par" with the app store. Main thing being the sheer size, also the closed platform for the iphone gives a HUGE advantage to app developers. There is no "cross-platform" no multiple screen sizes, or processors to figure in for.

These factors make it much harder for Android app devs to get the code right before they even start working on a pretty UI.

These things will come in time, i have no doubt android app will compare in the future with their iphone offering, but it is definitely going to take some time.

I think you hit several nails on the head here Caddyman.

The iPhone is available in 3 different versions with one screen size and only one of them is currently being sold. The only real variation is the size of the memory. Android is available on 7 different phones currently in the US alone. Some have physical keyboards and some don't. The screens range from 3.2" to 3.7" and some are planned to be bigger. The resolution of these screens is also all over the place. The iPhone is tied to the app store and if you want it, most of the time you have to pay for it. Developers put a lot of time and effort behind their apps and they like to get paid. This leads to more developers making more apps and getting paid more for their work. In the Android market, most of the apps are free. There are paid apps, but the way everything is designed the developers still have to worry about piracy. This limits the number of developers wanting to work on Android apps.

None of this even brings up one of the biggest differences, the all important memory. While the largest Android phone to date has an available memory of 256Mb (don't remember what the Nexus One has) the iPhone has always been measured in Gb. This is the single biggest reason for the difference in apps in my view. iPhone developers can do anything they want to with their apps. The app could be 2 Gb if it needed to be and with a 32 Gb iPhone the user has no problem loading this. Meanwhile, app developers for Android are trying to keep their apps as compact as possible or many users won't download them. Think about it, how many of you would actually install an app that would take 20 Mb of your memory? It may be a great and flashy app, but I am sure most of you would find a cheaper (memory wise) alternative. All of this may change when Google opens up use of the SD card for apps. Then an android user will actually have the same capacity as an iPhone user and the developers can do what they want to. As of right now though it is kind of limited.

Now, with all that said, if any of you feel like jumping ship and going to get an iPhone I have taken the liberty of creating a list of topics for the next forum you join.

1 - Why can't I get 3G in my area?
2 - Why do I keep dropping calls?
3 - Why do I hear laughter in the background when I call At&t customer service?
4 - Why are all these apps so expensive?
5 - I bought all of these great apps, can anyone help me pay my mortgage?
6 - Why can't I multitask on this @#&% phone?
7 - My battery died, how do I replace it?
8 - Why is Steve Jobs controlling my life?
 
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I think you hit several nails on the head here Caddyman.



Now, with all that said, if any of you feel like jumping ship and going to get an iPhone I have taken the liberty of creating a list of topics for the next forum you join.

1 - Why can't I get 3G in my area?
2 - Why do I keep dropping calls?
3 - Why do I hear laughter in the background when I call At&t customer service?
4 - Why are all these apps so expensive?
5 - I bought all of these great apps, can anyone help me pay my mortgage?
6 - Why can't I multitask on this @#&% phone?
7 - My battery died, how do I replace it?
8 - Why is Steve Jobs controlling my life?

Your list is just too much! Luv it!

Pegleg
 
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I think you hit several nails on the head here Caddyman.

The iPhone is available in 3 different versions with one screen size and only one of them is currently being sold. The only real variation is the size of the memory. Android is available on 7 different phones currently in the US alone. Some have physical keyboards and some don't. The screens range from 3.2" to 3.7" and some are planned to be bigger. The resolution of these screens is also all over the place. The iPhone is tied to the app store and if you want it, most of the time you have to pay for it. Developers put a lot of time and effort behind their apps and they like to get paid. This leads to more developers making more apps and getting paid more for their work. In the Android market, most of the apps are free. There are paid apps, but the way everything is designed the developers still have to worry about piracy. This limits the number of developers wanting to work on Android apps.

None of this even brings up one of the biggest differences, the all important memory. While the largest Android phone to date has an available memory of 256Mb (don't remember what the Nexus One has) the iPhone has always been measured in Gb. This is the single biggest reason for the difference in apps in my view. iPhone developers can do anything they want to with their apps. The app could be 2 Gb if it needed to be and with a 32 Gb iPhone the user has no problem loading this. Meanwhile, app developers for Android are trying to keep their apps as compact as possible or many users won't download them. Think about it, how many of you would actually install an app that would take 20 Mb of your memory? It may be a great and flashy app, but I am sure most of you would find a cheaper (memory wise) alternative. All of this may change when Google opens up use of the SD card for apps. Then an android user will actually have the same capacity as an iPhone user and the developers can do what they want to. As of right now though it is kind of limited.

Now, with all that said, if any of you feel like jumping ship and going to get an iPhone I have taken the liberty of creating a list of topics for the next forum you join.

1 - Why can't I get 3G in my area?
2 - Why do I keep dropping calls?
3 - Why do I hear laughter in the background when I call At&t customer service?
4 - Why are all these apps so expensive?
5 - I bought all of these great apps, can anyone help me pay my mortgage?
6 - Why can't I multitask on this @#&% phone?
7 - My battery died, how do I replace it?
8 - Why is Steve Jobs controlling my life?

LOL

I put this in another thread, but I guess I could have replied here with it. I haven't seen anyone else post it, but then again, i'm not around all day.

AppleInsider | Rumor: Apple could announce end of AT&T iPhone exclusivity Wed.
 
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