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Robo defense tower mix codes

gcburns

Lurker
May 18, 2011
4
4
this thread is for people who have beaten survivor level 100 and are using the new tower mix game codes.

Please use this thread to describe a tower mix code you use. Please contribute!

I'll start with the obvious one.
__________________________________________


Tower Code: 00011

Extremely powerful fast firing $15 machine guns (tanks) with range of 3.5 squares. Also upgradeable for cheap, $3 mid and $4 for heavy.
 
Would not be surprised if there was a variable used to determine the exact modifications that could be different for different people. In the main Robo Defense forum there have been other posts where users had slightly different results for the same code. I'd recommend using the following format when posting codes:

Map
Difficulty setting
Turret upgrade level (damage)
Rocket upgrade level (damage)
Rocket upgrade level (reload speed)

What is better?
Range
Damage
Speed
Purchase price
Upgrade price

What is worse?
Range
Damage
Speed
Purchase price
Upgrade price
 
Upvote 0
Would not be surprised if there was a variable used to determine the exact modifications that could be different for different people. In the main Robo Defense forum there have been other posts where users had slightly different results for the same code. I'd recommend using the following format when posting codes:

Map
Difficulty setting
Turret upgrade level (damage)
Rocket upgrade level (damage)
Rocket upgrade level (reload speed)

What is better?
Range
Damage
Speed
Purchase price
Upgrade price

What is worse?
Range
Damage
Speed
Purchase price
Upgrade price
 
Upvote 0
I'm at level 250, 84 Achievements, only lacking Chain Smoker and Super Powered, All Reward Points Unlocked, Starting Cash Level 40(61), Health 42, 34 Everything Else

Tower mix code #49872 - Love the SAMS
Guns 5/4/6 5 Row Range with Red Tracers on Heavy Guns
Rockets 20/29/49
Slow Towers 9/9/9
Surface to Air Missile 108/73 Literally spewing missiles

Tower mix code #68135 so-so map
Guns 3/3/4 1 Row Range with Red Tracers on Heavy Guns
Rockets 20/30/50
Slow Towers 10/10/10
Surface to Air Missile 108/73
Mortars 40/72

Tower mix code #95167 Nothing Special
Guns 4/4/5 1 Row Range with Red Tracers on Heavy Guns
Rockets 25/37/62
Slow Towers 5/5/5
Surface to Air Missile 56/40
Mortars 40/72
Flame Towers 35/25


Attachment Descriptions: First one is #68135, The rest are a couple killing the titan and the setup on #63830 I think
 

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I'll give this a shot. Let me start with this though:

Ok, i may have found one people may enjoy. 00011 is still the most effective i have found, but i know people are looking for an elite missile mix code. The 2 best i have tested with so far posted are 63830 (posted above) and 30205 (posted earlier).

I found 61412 which has similar range, power and speed to 30205, but costs only 38.

Like i said, it still doesn't compare to 00011, but for those missile lovers out there, i think 61412 is the best i have found.

Let me know your thoughts.

Map - Basic
Difficulty setting - 650
Turret upgrade level (damage) - lvl 43 (so high because i've been pimping 00011)
Rocket upgrade level (damage) - lvl 35 (working on upgrading to see if dramatically helps)
Rocket upgrade level (reload speed) - lvl 33 (working on upgrading to see if dramatically helps)

What is better?
Range - Missile
Damage - Missile
Speed - Missile
Purchase price - 38
Upgrade price - 57 then 96

What is worse?
Range - Bullets and slow
Damage - Bullets and slow
Speed - Bullets and slow
Purchase price - 5 and 8 respectively
Upgrade price - doesn't matter
 
Upvote 0
So here is another good one. IMO its a very close second to 00011.

Code: 07546

The guns only cost $8 and have the same range and same speed as 00011. They are a bit weaker but still insanely effective. The upgrades cost 7 and 10 respectively, and work great... slightly less epic than 00011

The big thing i like about this code is the epicness of the slow towers. Crazy effective and crazy good range. They cost 17, but are very much worth it especially on higher levels. I'm currently on 750 and my guns have +42 power.

00011 is still king, but this code is a fun one to play with (plus i discovered it so i'm partial to it).



Map - Basic
Difficulty setting - 750
Turret upgrade level (damage) - lvl 43
Rocket upgrade level (damage) - lvl 38
Rocket upgrade level (reload speed) - lvl 38

What is better?
Range - guns and slow
Damage - guns
Speed - guns and slow
Purchase price - Guns (8) Slow (17)
Upgrade price - Guns (7 then 10) Slow (17 then 17)
 
Upvote 0
Code: 40029

Not quite in the killer class of 00011 -- but close, and if you like a map filled with rockets, this is just the ticket!

Rockets have a radius range of 7 squares and are rapid fire and powerful. Cost is $31. Put a couple in the center and you already have the entire map covered. Turrets are only $2 and so make cheap blockers. Slow towers are $12, effective, but very short range.

The early going is tricky and somehow a few air units will get across, but once you get a lot of rockets -- it's quite a fireworks display. Hundreds of rockets in the air at once.

Other interesting codes:

78005 - Good balance between cannon for ground and anti-air rockets for air.
40030 - Effective short range rockets.
99949 - Very effective balance between cannons and rockets.
69695 - Expensive rockets.
65070 - Even more expensive rockets.
 
Upvote 0
i tried from 99900 to 99999 and here are my results:

99971 rockets are like spitfire price 38$
99992 cheap towers, good gun
99949 good rage and firerate from every tower. rockets 31$
99939 rockets have low range, but very good firerate and dmg. cost 20$
99924 better than 00011? guns cost 7,6,11, so cheaper and kill almost? the same. extreme SAM firerate, but normal dmg
99910 ridiculous tower firerate 38$ if you want the screen full of rockets this is the one to go for

tell me your opinions, i tried every1 for a short time, its not deep analysis :p
 
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I found some one who started an on-line spreadsheet that can be edited by anyone you just add a row and fill it in there is a good rocket one on it. does anyone know how to measure the speed or power changes.
99971 is better than 11 short fast rockets (average upgrade lv lower then 54 after that the range gets bigger and the rockets suck)
 
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65070 - Even more expensive rockets.
Thanks for this code. After upgrading to the newest firmware, the last achievement I needed to earn was "show off" Using level 41 rocket power, after many different setups and codes, I positioned my one tower 2 spaces back from the entrance and it finally paid off.
 
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65630 - This is a gun turret upgrade, they go from low range weak guns to absolutely mental range (10 tiles), firing red shots, dealing 100% more damage, and some (35-55%) increased rate-of-fire.

After I got this code, I could've jumped up at least 350 levels (to 600) in difficulty, so I'm still using ONLY these and get perfect games. I've started using them at 180, I'm now at 270 with still no health lost.

The only minus this code has is that since they have a mental range, they all attack the same target at all times. So if you get the titan followed by Jets, you're going to have a problem, as every gun focuses on the Titan. He will die very fast, but the jets might be able to get across before that.

As for the pros to this code, the guns focus on one target at a time. Big slow stuff die unbelievably fast, and as the bullets have no traveltime, there is no time spent chasing the target before impact. Coupled with the range, this makes fast enemies less devastating if made to circle back.
Gun - 38
explosives - 32
rocket RAF - 33
missile raf - 32

I'm too biased to this fabolous code to compare it to 00011, someone else please do!
 
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