Hey all. Wondering why a boot sound zip isn't working. What I mean is that when I flash in recovery, the zip pushes the mp3 to system/media but the sound doesn't play. I've even extracted the file manually and manually pushed it in adb and manually placed it there using root explorer. Any ideas. Btw...when I flashed it when I was using CWM recovery and it played. Just started using drells recovery again and don't want to revert back to CWM to get this to work. Also, when I push/place any other ogg or mp3 the sound doesn't play either. Thanks for your help in advance.
Edit: here is a copy of the description of the boot animation and it accompanying ogg file, this is the other boot animation with sound I'm having problems with. The other was the zip I flashed which put an mp3 in system media. In this case I extracted the ogg file and bootanimation.zip file and placed both files in system media. Here it is:
# 540 wide, 960 tall 15 frames per second
540 960 15
# p means we're defining a part
# first number is repeat count, 0 means infinite
# second number is delay in frames before performing the next part
# so if you are playing 15 frames a second 15 would be... one second
# string defines the directory to load files from
# files will be loaded in order but names don't matter
# s defines a sound for a part
# sounds will be loaded from /system/media
# oggs with loop points will loop automatically
# only one sound will play at a time
# timing is driven by the part, not the sounds
# if you want no sound, leave blank
# droid
p 1 7 01_droid
# mobility
p 1 0 02_mobility
s Bionic.ogg
# loop
p 0 0 03_loop
Any ideas?
jmar
Edit: here is a copy of the description of the boot animation and it accompanying ogg file, this is the other boot animation with sound I'm having problems with. The other was the zip I flashed which put an mp3 in system media. In this case I extracted the ogg file and bootanimation.zip file and placed both files in system media. Here it is:
# 540 wide, 960 tall 15 frames per second
540 960 15
# p means we're defining a part
# first number is repeat count, 0 means infinite
# second number is delay in frames before performing the next part
# so if you are playing 15 frames a second 15 would be... one second
# string defines the directory to load files from
# files will be loaded in order but names don't matter
# s defines a sound for a part
# sounds will be loaded from /system/media
# oggs with loop points will loop automatically
# only one sound will play at a time
# timing is driven by the part, not the sounds
# if you want no sound, leave blank
# droid
p 1 7 01_droid
# mobility
p 1 0 02_mobility
s Bionic.ogg
# loop
p 0 0 03_loop
Any ideas?
jmar