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Skycastle 3D (my first android game)

Flawless on the EVO 3D which has a similar graphics chip to the PLAY (Adreno 220 vs. 205).

Although it is just a demo, it would be nice to be able to explore the entire castle vs. the one room inside and that outside area it currently has. The jump feature is cool double tapping the right control stick, though jumping seems to be exagerated a bit (almost like you're on the moon).

Some more sounds would be nice like footsteps as you walk/jump. The right control that you use too look around could use some tuning as well (seems a little slow). Maybe it's more realistic the way it is now; I'm just used to playing FPS games with a mouse sensitivity realtivity high (10-15) and being able to turn around as slow or as fast as I please.

Good job though! I can't wait to see what else you have in the works.
 
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Hi, I apologise for the slow performance, I worked on it all night optimising it, try it again and let me know what its like now.

@NZtechfreak - do you think its the way unity is coded? maybe the next release at the end of this month will fix things.

@Spartoi - this is just a demo using all that I have learned in unity thus far, I haven't decided what my first proper game will be yet but I thought i'd release this with Ads and it might help pay off some of the licences I had to buy to make games for android.

@androidquake - yes all by my self, although obviously I did use the Unity engine.
 
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Hi, I apologise for the slow performance, I worked on it all night optimising it, try it again and let me know what its like now.

@NZtechfreak - do you think its the way unity is coded? maybe the next release at the end of this month will fix things.

@Spartoi - this is just a demo using all that I have learned in unity thus far, I haven't decided what my first proper game will be yet but I thought i'd release this with Ads and it might help pay off some of the licences I had to buy to make games for android.

@androidquake - yes all by my self, although obviously I did use the Unity engine.

When u use the Unity what language are you writing in ? JavaScript?
 
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When u use the Unity what language are you writing in ? JavaScript?

Yep, or a least unitys version of java script, there is some c# in there aswell for the ads. Most of it comes from examples included in unity and the unify wiki as well as other various forums/blogs around the internet. I'm what some people may refer to as a copy and paste coder.
 
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I left a comment on the Market, this is an outstanding tech demo. I have a problem on my Xoom where the ad displays as a large white square in the upper center of my screen, it says there is an error displaying it for my device.

I would very much love to see you open it up a bit more explore the entire map if possible, I'm not sure that it is or not.

Fantastic job none the less!
 
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Hi, thanks for the feedback, I guess different people have different opinions of what framerate/lag is acceptable.
Thanks to those of you who commented on the android market, the first one I received was a bit negative but since then its been fairly positive.
About the ad bar, it is a bit horrible isn't it, I'll do somthing about that soon, i'm not sure what exactly, probably have it come up for a few seconds and then go away, or something along those lines.
I can see a few more ways to improve performance so I think i'll do one more update with the ad fix as well before moving onto my next game. Cheers.
 
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