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Great Little War Game

Can I make a plea for people to join in our "get this app featured retweetathon" please? :)

Just to announce that AndroidNZ in conjunction with Rubicon have some licenses to give away for this game, along with invites to closed beta's for future projects! Check it out here.

Interestingly, "Puffle Launch" is currently being featured on the market and we're only four spots behind it in the "New Paid Games" chart, all on our own thanks to you guys.

If we can get Android to notice it, we might get a feature of our own, but GLWG has this history of being the biggest game nobody has heard of! (regarding big site reviews etc)

Although coming late to the party, I want to make Android our first release platform of choice in the future, but some support from the guys at the Marketplace would seal the deal for future titles - of which there'll be many.
 
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Interesting, I wasn't sure if CF3D was responsible for causing that in my handset...

Using CF3D and PowerVR plugin it works awesomely, but interestingly it worked for me during the beta. Can you go to Gameloft.com in the Android stock browser with mobile UA and see what it says your handset is? I noted a little while ago that it started to incorrectly identify me as an i9103 or something, wondering if that has anything to do with it.
 
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Just out of interest, what are you guys up to with these widgets anyway? Do they solve a problem I'm unaware of?

To explain how our download works, there are four APK's, one for each make of GPU available. This is so you only get one set of compressed textures in the download and it'll come in under the download limits.

If you have a PVR phone, going to the market should show you the PVR package. Does this not actually work properly for some people?
 
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Sorry to sound like an utter idiot, but I've just gone to the gameloft website, with the default SGS2 browser, and can't see where it tells me what my handset it. Where can I find that info?

'what my handset it'? I assume it's a typo, and you're asking what your handset is. Based on your posts, and what's under your profile I'd say you have a Samsung Galaxy S2. What model you have depends on your provider.

Log into the Android Market from the web and take a look at what it shows as your device under the Settings tab from the My Market Account link.

HTH
 
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Just out of interest, what are you guys up to with these widgets anyway? Do they solve a problem I'm unaware of?

To explain how our download works, there are four APK's, one for each make of GPU available. This is so you only get one set of compressed textures in the download and it'll come in under the download limits.

If you have a PVR phone, going to the market should show you the PVR package. Does this not actually work properly for some people?

Not sure what widgets you're referring to. Do you mean Chainfire 3D? Long story short, it allows one to play games made for specific chipsets, i.e. tegra on non tegra devices. The way I understand it is that it intercepts and translates hardware specific calls from the specific to the native chipset on the device.

For the record, I have a Galaxy S2(Epic 4g Touch w/Exynos) and have had no issues with the ChainFire 3D NVidia plugin loaded and without it loaded.
 
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'what my handset it'? I assume it's a typo, and you're asking what your handset is. Based on your posts, and what's under your profile I'd say you have a Samsung Galaxy S2. What model you have depends on your provider.

Log into the Android Market from the web and take a look at what it shows as your device under the Settings tab from the My Market Account link.

HTH

No typo. I know I've got a SGS2. You'll see from the posts above (including the one I replied to) that someone suggested seeing what model identification was being assigned to my phone. I was simply asking how where I looked on the Gameloft site that was suggested to find this information out (read 4 or 5 of the posts above rather than just the one you quote for the full story).

Useful advice re the market. Just tried that and it says the market thinks I have a Samsung GT-I9100 i.e. an SGS2. In which case - back to my earlier question, what does it let me download and install a game that wont run on my system (the PVR issue).

Looking at reviews it appears there is a real mix of people with SGS2 that can and cant run the game. For the record I've got a UK unbranded version bought 4 months ago running official 2.3.4
 
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I get a message about the configuration of my phone being wrong (says the code is for POWERVR). I'm running a SGS2, no root or Chainfire etc. Given I can see it on the market I thought it must be compatible with my phone - what's happened?

Same problem here, i also have a SGS2 - dutch origin, NOT rooted or Chainfire etc. so i have a Exynos processor (not Terga, Quallcom or PowerVR GPU).

Game downloaded from market, market said that my phone could install it, well, it just doesn't work... Refunded.

Too bad, seemed like a good game
 
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Please at least take this up with Android. If the market thinks your phone has a different graphics processor to what's on their database, then they need to update it. This is market problem, not ours, so sadly I can't do much about it other than bug them when these things come up. More voices = faster fixes.

EDIT: We'll be able to put this beyond issue when Android release their upgrade to allow us to host files on their servers. We can then download the version that the /phone/ says it wants. It's been slated for release since August so hopefully won't be too long.
 
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Please at least take this up with Android. If the market thinks your phone has a different graphics processor to what's on their database, then they need to update it. This is market problem, not ours, so sadly I can't do much about it other than bug them when these things come up. More voices = faster fixes.

EDIT: We'll be able to put this beyond issue when Android release their upgrade to allow us to host files on their servers. We can then download the version that the /phone/ says it wants. It's been slated for release since August so hopefully won't be too long.

Not sure you can palm it *all* off into Android/google. There are reviews on your market entry stating that the game does work on some Galaxy S2s. Do you have any idea why your software seems to run on some SGS2s and not on others. Reading the reviews it is not clear that the disparity is all obviously due to chainfire
 
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The original problem with GS2 and a few others was that the download cache was not sufficient, which we've now addressed.

As to random problems with certain phones, there's not much we can do about it ahead of time unfortunately. We've tested the game on very wide range of devices, but only with the latest drivers and no custom hackery - we can't possibly cover every combination.

In a world of custom roms, gadgets and gizmos and a massive disparity of OS versions and whatnot, the best we can do is hope that someone gives us specs that let us look into a problem and address it, once one arises. If nobody tells us what the problems are though, we can't fix em.

Sadly it seems some people would rather just reach for the one star button and move on.

Just ftr, here's the top 10 phones the game is installed on, according to our market stats. The number one entry is interesting...

1Samsung Galaxy S214.9%
2TF1017.9%
3HTC Desire HD4.0%
4Motorola XOOM3.8%
5Motorola Droid X3.1%
6Samsung Galaxy S3.0%
7Acer Picasso2.7%
8HTC Thunderbolt2.5%
9cdma_targa2.4%
10Motorola Atrix2.2%
 
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Interesting, I guess those SGS2 installs are either people on the initial Market release version who haven't updated (that one did install the correct package, go figure), or people using Chainfire and the PowerVR plugin. If you're an SGSII owner and really want the game right now then I suggest heading the SGS2 Root forum - I've got links to my blog there with step by step instructions on how to Root your phone and also use Chainfire.
 
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Wait a minute, have I misunderstood this? Does it not currently work on SGS2 right now? I've certainly not had any support queries about this after we put the latest patch out.

We know the game didn't install initially due to this 28Mb limit, so it must be working right now else nobody would have it at all, let alone being the most installed device.

Some of those complaints about SGS2 compatibility on the user reviews page are fairly old btw, they're sorted by "most helpful" by default, not "by newest". If lots of SGS2 owners initally rated the "it don't work on this" review and ran away, that could explain it.

Just guessing here really, like I said we've had no complaints since we patched it and it runs just fine on our own machine. :s
 
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Wait a minute, have I misunderstood this? Does it not currently work on SGS2 right now? I've certainly not had any support queries about this after we put the latest patch out.

We know the game didn't install initially due to this 28Mb limit, so it must be working right now else nobody would have it at all, let alone being the most installed device.

Some of those complaints about SGS2 compatibility on the user reviews page are fairly old btw, they're sorted by "most helpful" by default, not "by newest". If lots of SGS2 owners initally rated the "it don't work on this" review and ran away, that could explain it.

Just guessing here really, like I said we've had no complaints since we patched it and it runs just fine on our own machine. :s

That's not correct. It's not working on some SGS2s right now. I tried to install and run it just a couple of days ago on my vanilla 2.3.4 UK unbranded unrooted SGS2 and got the POWERVR problem. It is not an old problem, it is a current problem. Happy to upload and specs/logs if it helps before I root and load up chainfire.
 
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Oh shit, fair play then! Can you send your details through to support@greatlittlewargame.com please and I'll get this moving. Sorry about this. :(

No worries. I'll send the error log through. If you want any further details just let me know. Note that it does appear to work on some people's SGS2s. The really confusing thing is that it doesn't work on mine (plus some others).
 
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No worries. I'll send the error log through. If you want any further details just let me know. Note that it does appear to work on some people's SGS2s. The really confusing thing is that it doesn't work on mine (plus some others).
Yep, that is sadly all too common generally, and not just our game. We will do our best to figure this one out pronto though, thanks for sending the log, they help tremendously.
 
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I sent an email and got no response, so hopefully you can help. I bought the game and installed it on my phone and tablet. The game was clearly better on the tablet so I uninstalled it on the phone from the settings menu. Then it was removed from my tablet and I got an email about a refund, which I didn't want. I tried to buy it again but it won't let me, it says 'I already have a pending order for this item.' It's been a few days and I still can't buy it. Under purchase details it says purchased and refunded with no errors. Does anyone have any suggestions?

I think it's a Market problem. I've been experiencing similar issues the past several days. One time it said I had an update on a purchased item, but when I tried to do an update it wanted me to 'Accept and Buy'. This issue lasted for several days until the Market "fixed" it. Yesterday when I tried to get a refund on another game, it showed it as purchased but uninstalled. It took several hours until the status changed.

It's still hasn't sorted itself out and my email to the developer has got me no where. They told me it's an Android Market issue and that there is nothing they can do to help me. So does anyone have any suggestions?
 
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