Hi everybody!
I'm currently developing a simple app that has a game that looks like this:
The gameplay will be similar to Temple Run, except on a simple 2D plane, inside a maze (harder levels will have bigger, more complex mazes, but still within one screen). To add to the challenge, the game starts immediately after 3 seconds, and pausing will be disabled.
Like Temple Run, once the game starts, the character will run by default to the right (all mazes will be designed with the first part of the maze having a free space to move rightwards) and will not stop moving until:
a) He reaches the goal, resulting in a win, or
b) He bumps into any of the maze walls, resulting in a loss.
Like Temple Run, the user will swipe up/down/left/right (Except in this case up and down swipes make up and down movements rather than jumps or slides) to move the character.
With that, can anybody help me out in making this very simple implementation of a maze/temple run style game? Thanks!
I'm currently developing a simple app that has a game that looks like this:
The gameplay will be similar to Temple Run, except on a simple 2D plane, inside a maze (harder levels will have bigger, more complex mazes, but still within one screen). To add to the challenge, the game starts immediately after 3 seconds, and pausing will be disabled.
Like Temple Run, once the game starts, the character will run by default to the right (all mazes will be designed with the first part of the maze having a free space to move rightwards) and will not stop moving until:
a) He reaches the goal, resulting in a win, or
b) He bumps into any of the maze walls, resulting in a loss.
Like Temple Run, the user will swipe up/down/left/right (Except in this case up and down swipes make up and down movements rather than jumps or slides) to move the character.
With that, can anybody help me out in making this very simple implementation of a maze/temple run style game? Thanks!