More at Tmo News
Android team will not allow it. If any doubt, please read their input on such matters at the Android dev forums hosted by/with the Android team folks.
Screw the Android team, Samsung are big enough to force it through and everyone will thank them afterwards.
We shouldn't have to root the phone to do this.
Apps to sd is broken by design. It always was.
Get the app devs to send their data to the sd card rather than internal storage - and the problem would be solved.
But why won't the gaming community do that?
Because of slower access to the sd card.
So even if you could get Samsung to screw Android - as a solution because game developers are screwing you, not Google - you might not like the results.
Gaming may be important to you, but getting Android screwed because of lazy game developers, justified by people not buying faster sd cards, isn't a solution that the rest of the (larger) user community would want or desire.
You keep saying what Samsung should do when this isn't up to Samsung to do a thing. Samsung didn't remove apps to sd.
Do developers have the option to send data to the external sdcard for applications and games?
That would require Samsung to do things that could severely break other apps that DO know how to use the storage API calls correctly.If people in their spare time can make apps that force applications onto the sdcard then i'm sure Samsung and other large manufacturers can come up with a better solution that doesn't need us to root our phones.
Please just trust me on two things -I don't how Android would be screwed either way, can't be any worse than it is now with regards to storage issues.
That is an excellent idea - if you limit it to app data and force developers to do their job properly.My sdcard benchmarks faster than the internal storage, I know there are slow sdcards out there. Why not include a built-in speed test, if the sdcard is fast enough then enable apps to be installed there. Or even check the model against an online database to see whether it's fast enough, a kind of Android sdcard certification.
Absolutely.
Most are either using an older API that defaults to internal storage or are not bothering and simply writing to the /data partition.
I guarantee it's easy to determine the storage options used on any Android - I did for our team's internal storage backup solution.
Well that is very disappointing if none of the developers are taking advantage of this.
Knowing the storage options available is it possible to give the user options of where data can be installed? Presuming the data is downloaded when launched the application.
They do and Sygic have done so.Do developers have the option to send data to the external sdcard for applications and games?
"Samsung officially unveiled its latest handset on April 26 and had supplied 4 million units worldwide within five days. In contrast, it took 85 days for the company to shift 3 million of its S1 handsets, 55 days to do the same for the S2, and 21 days for the S3.
Record profits too.
The game called The Bards Tale requires 3.5 gig of space if you want the HD version, 1.8gig for the SD version, and it gives you the option to install to internal or external when installing it.
More large games need to do this.
We've been tracking upcoming products and ranking the best tech since 2007. Thanks for trusting our opinion: we get rewarded through affiliate links that earn us a commission and we invite you to learn more about us.