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Apple's reasons for not putting Flash in their products.

Flash is a 3rd party development platform. If you create an application or game in Flash, it can be used on any Flash-enabled device.

This sidesteps Apple's approval process and, more importantly, their cut at the app store. Apple doesn't want anyone making apps platform agnostic because then what would be the advantage of buying Apple? Likewise they make a fortune on all of those app sales. Apple is all about providing a slick and simple user experience and charging for entry.

Flash is useful for much more than video players and ads. So many free games and apps would be instantly available on any platform as long as it had Flash enabled. This would be a great boon for newer OSes like WebOS or others. Instant app catalog.
 
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Flash is a resource hog, I do think that HTML5 is the way of the future for streaming video, and I don't mind not seeing all those crappy flash ads, crappy flash splash pages... Flash is over used, but it can be handy for some things, but for the most part I don't miss it.

Right now, as is, flash is still more efficient for video playback than html5. How about that eh? And yes html5 will get better, but so will flash.
 
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Right now, as is, flash is still more efficient for video playback than html5. How about that eh? And yes html5 will get better, but so will flash.

Don't get me wrong, I love flash when used properly. Action-script is also ****** easy to use and it makes animation a breeze. But having everything built right into HTML and being used by the browser natively instead of a piece of third party software seems like a good way to go.
 
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Don't get me wrong, I love flash when used properly. Action-script is also ****** easy to use and it makes animation a breeze. But having everything built right into HTML and being used by the browser natively instead of a piece of third party software seems like a good way to go.

Only if EVERY SINGLE browser/os/whatever here agree on the SAME codecs for multimedia playback.

I'm learning AS 3.0. Quite a bit different than 2.0
 
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We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.


how epic would it be if java dropped support for apple right now because of those statements >.>;


Then again.. I am willing to bet apple would shut up pretty fast if they lost adobe support for photoshop ect.


And fwiw.. I laugh so hard everytime i look at the mac pro these days, its not funny.
 
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how epic would it be if java dropped support for apple right now because of those statements >.>;


Then again.. I am willing to bet apple would shut up pretty fast if they lost adobe support for photoshop ect.


And fwiw.. I laugh so hard everytime i look at the mac pro these days, its not funny.

If adobe pulled it's product line-up from mac, mac would be in for a hurtin. Since "designers" seem to think mac is better for some ungodful absolutely wrong reason.
 
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Flash is a resource hog, I do think that HTML5 is the way of the future for streaming video, and I don't mind not seeing all those crappy flash ads, crappy flash splash pages... Flash is over used, but it can be handy for some things, but for the most part I don't miss it.

Download the 10.1 RC, it is MUCH better for resources.
 
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