I would just like to offer that multimedia creation is an area where Apple dominates. Obviously this matters to you, so it seems like a big deal. That same portion that cares about the iPad because it's what they hear don't give a care about your synth program, or a scratch/dj app, or garageband, etc. Most people aren't musicians... so this market (which Apple caters to) probably isn't a big deal to Google, or it's developers.I agree with the bolded statement and disagree with the rest.
Non-tech people only know the iPad because that's all they hear about. The media loses their minds when anything new is learned about them and Apple actually advertises. Google needs to learn that lesson. If the N7 were iPad compatible (not even possible in an alternate bizarro reality), it would be a runaway success.
I find the iPads and Android tablets night-and-day different. Mine, for example, is a better synthesizer than real synthesizers I own (I don't own any top end synths). It's fantastic for "jotting" down quick musical ideas. Android has only two synths I've heard of which aren't plagued by so much lag that they are unplayable. I wish the reverse was true but those are the facts.
The games I tend to play on my iPad are unique to it. Again, I wish that weren't true. I hate Apple and it's walled garden but I can't ignore the facts.
Finally, developers don't flock to Android because Android users don't like to pay for things. If they can make money off of iOS, why bother with Android?
I'm not attacking you and I hope you don't feel that way. I just disagree. May Google evolve and prove me wrong!
Should there be apps for this market, sure. But let's face it, Musicians do care about the image they're projecting on stage... having a shiny apple is something Android devices will simply never have, so what's the point of creating a product that can't meet the users image needs?
While there are a few iOS Exclusive games, again, this is what you're exposed to being that you own an iOS device, so that's what you gravitate towards. You can't deny that the market has shifted dramatically over the last year. Nowadays, just about any AAA title is being developed for both Android and iOS (See Max Payne Mobile, GTA3, etc).
Not disagreeing with you, in fact I agree on the points you mentioned. However if you look at the apps that common people use, they can be found on both Android and Apple.
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