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do you spend your $$$ on in IAP's?

ocnbrze

DON'T PANIC!!!!!!!!!
  • May 13, 2010
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    so i'm just curious if any of you guys who play games on your devices, if you spend on IAP's (In App Purchase) or not?

    i am currently playing Lionheart Tactics and i just spent $20 bucks on their halloween pack they have running.

    [by the way if you have not played it, it is really an awesome game. great graphics and the devs are constantly working to improve game experience......so i can make a case for spending money on this game]

    i just want to know if you guys have spent money on games and what the most you spent on it. can you come up with a reason why you would spend......let's say, $100 on the game?

    i rally like this game and was thinking of using some of my xmas money on the game as they might have some really cool packs by then.

    thoughts?
     
    I had to have spent at least 100$ total on clash of clans before I quit.. Not in 20$ incriments... At like 5 mainly.. Sometimes 10.. It supports development and helps you out a bit.. Its when people spend 1000 or some crazy amount.. Much more than you would pay for a console game.. (100 is already more than I should have put in lol) that abuses the system... That's where pay to win comes from... But it happens.. And there's ways around it usually...
     
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    Here's the thing.... if a game is really good, then i'm prepared to spend the couple of pounds that I should have paid to purchase it, in in app purchases.. but if it looks like its going to cost me more than that, then thats it... I'd Uninstall the app and never play it again rather than spend any more.

    In fact i'm more likely to spend a larger amount of money upfront, for a game with zero IAPS
     
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    yeah i really am liking the lionheart tatics....i never have really spent money on IAP's, but this one is pretty top notch and i would love to support the devs for this game. i have been playing for the past couple of months and any game keeping me engaged for that long deserves something from me to show my support.

    .......so i decided to bite the bullet and spend $50 on the game. its the most i spent on one game.
     
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    ^This. Usually in games like Clash of Clans, everything is already unlocked, except for additional builder huts which cost gems. But then you earn gems as you play. You even get random boxes of 25gems every now and then. Paying money just makes you build stuff faster. I play to pass time, not to spend. Very rarely have I spent on IAP, but my mom does for candy crush. LOL. She goes like, these guys are abusing us for our money! but pays them anyway.
     
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    I will not pay for things that just speed up progress, and any game where you pretty much *have* to pay to get anywhere (like the awful version of Theme Park on Android) then I refuse to pay and simply uninstall the game.

    If the IAP is worth it, such as extra content for a game I play then yes, I will consider it. I would prefer to simply pay upfront for a game though.
     
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    Just spent $1.99 to buy the 8-level expansion to Monument Valley via IAP. This doesn't bother me one bit, and I'm happy to support the developer.

    I've never made an IAP for consumable items, and I never intend to. I won't play games that use them in anything but the most ancillary capacity. I can afford to spend money on mobile games, and quite frankly wish there were more good games that I could buy (and own) that don't use the IAP-consumable model.

    I think this style of pay-to-progress ruins gaming. And so do 99% of you. And we're all completely irrelevant, because the 1% who don't care pay the bills more than we all could combined. Or more accurately, it's the 0.15%:

    http://games.slashdot.org/story/14/...n-app-purchases-come-from-only-015-of-players

    Moreover, I just can't stand the freemium app model (for games or non-game apps). As an app developer it negatively impacts my own sales, with people demanding everything be "free" and failing to realize that the devs who comply are often taking their money in a different and far more sinister way. And as an Android fan, it reduces the number of user-centric apps on the market that aren't trying to upsell me at every turn.
     
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    Just spent $1.99 to buy the 8-level expansion to Monument Valley via IAP. This doesn't bother me one bit, and I'm happy to support the developer.

    I've never made an IAP for consumable items, and I never intend to. I won't play games that use them in anything but the most ancillary capacity. I can afford to spend money on mobile games, and quite frankly wish there were more good games that I could buy (and own) that don't use the IAP-consumable model.

    I think this style of pay-to-progress ruins gaming. And so do 99% of you. And we're all completely irrelevant, because the 1% who don't care pay the bills more than we all could combined. Or more accurately, it's the 0.15%:

    http://games.slashdot.org/story/14/...n-app-purchases-come-from-only-015-of-players

    Moreover, I just can't stand the freemium app model (for games or non-game apps). As an app developer it negatively impacts my own sales, with people demanding everything be "free" and failing to realize that the devs who comply are often taking their money in a different and far more sinister way. And as an Android fan, it reduces the number of user-centric apps on the market that aren't trying to upsell me at every turn.
    Bingo, that's the type of IAP I will, and did, do. I bought a spectacular game, replayed it a bunch of times. Then via IAP I get a whole new set of levels that are newly released.

    Let me contrast that to DH14 (Deer Hunter 14) that my son plays. He conveniently runs out of energy, and either has to wait x amount of time before he can play again, or, buy credits. Even he doesn't like it and thinks its jerky, and he is 7.
     
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    I do purchase certain IAPs for certain games, and I think I've even slowly come to prefer some types of that model over purchasing a game outright; I like having the opportunity to test out a game at least a little bit before I commit money to it.

    If a game doesn't really engage me in its "free" format, I'm not going to pay anything for it. These are ones that I'd refund within the allotted time window if I had purchased it in the traditional sense. For games that I do enjoy I will happily throw down a few bucks to keep the fun going in the form of additional levels. I'll also gladly spend a bit to remove ads, and sometimes even purchase in-game novelty items (like hats or costumes) to support the developer without committing to the usual "freemium" gimmicks (gems, etc). In very rare occasions I might also spend the ~$5 for a "starter pack" including some in-game items and currency (again, primarily to support the dev). But I never spend dollar after dollar to top up on gold/gems/energy/fuel - in my mind, a game should be engaging and entertaining without needing those in-game boosts to keep the momentum going.
     
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    Here's the thing.... if a game is really good, then i'm prepared to spend the couple of pounds that I should have paid to purchase it, in in app purchases.. but if it looks like its going to cost me more than that, then thats it... I'd Uninstall the app and never play it again rather than spend any more.

    In fact i'm more likely to spend a larger amount of money upfront, for a game with zero IAPS

    Pretty much how I look at it.

    Although, I think I spent a tenner on IAP's for Horn. However, at the time, I'd never played anything like that on a mobile device and thought it was only fair I give the devs a bit of pay back (as I'd picked it up for 25p on sale).

    I could've spent cash on Injustice Gods Among Us, but I slogged it out over a few months and completed it without spending a penny.
     
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