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Rebooting with DJI Go app (drone controller)?

Well in fairness I took my bird for a test flight in my garden today, just practising figures of 8 and buzzing around to see how the phone would cope - and had no problems at all.

That was at close range, so not straining the wifi connection at all, and yes the screen did go dark for a second, but then back to normal.

I ran it long enough to get low battery warnings from the craft, so about 20 minutes. Lemme check.. 19 minutes and 30 seconds.

Being brand new it was constantly updating last night; hopefully one of the updates overcome the problematic update that caused so many problems for others?

Other than reading the horror stories of other drone owners, so far the phone seems OK. I'm preferring it to the S6, and knowing it is properly waterproof and that I can add storage space is a deffo plus. Screen seems sharper too, somehow.

OK, maybe it's an S7, not a Sh*t7 like my Sh*t6.. :)

Eyes and fingers crossed...
 
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Well if the S6 meets the minimum specs (albeit overheating a a pile of crap) then the S7 should do.

It appears to be a hardware issue with the S7, because it doesn't affect my Phantom 3 Standard, which uses a WiFi connection to the phone. The problem is those using the Advanced, Professional or the newer Phantom 4, all of which use a direct USB cable connection.

Every other phone meeting the min' specs seems OK, but the S7 keeps rebooting when connected. I'm guessing it's to do with Samsung's "fast charge" battery management - the same kind of system that has caused fires in the Note 7.

On a different forum a guy tells me he had the same rebooting problems with the S6, which were fixed with an update, though his phone also overheated. So it seems technically feasible to fix it, which is good, but Samsung haven't bothered to do so yet, which is bad.
 
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1. The fast charge isn't the one causing the Note 7 fires. It's faulty battery manufacturing.

2. There is more to hardware than minimum requirements in terms of speed. The differences in chips are enough to warrant incompatibilities. If the app was not written to support the S7 hardware, then there is no guarantee it would work correctly. This happens even on PCs. An example I could give is that back in 2013, Skyrim worked perfectly on my 1GB AMD video card. However on my newer more powerful 2GB Nvidia card, it had the green water bug which is caused by an incompatibility in software rendering on the newer chip. This was fixed later by an update. The newer Nvidia chip is more powerful in every way and fulfills the minimum requirements but had an error. In a similar note, the S7 and S6 uses different chips. Thr S6 used Samsung Exynos chips, and the S7 in the US uses SnapDragon chips made by Qualcomm. Hence this is very similar to that scenario I mentioned about Nvidia and AMD.

3. If the devs have no access to an S7 test device, this makes it even more difficult.
 
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