Hi all,
I need some help testing the in-app billing features in the latest version of my game. The test plan is very simple and should take no more than 5 minutes:
1. Play a game, lose game, click the store button and buy 2 Reserve Balls like it asks. You should then be able to continue...
Hi all,
I'm developing a new game for Android that's a cross between Pinball and Bejeweled. It's entitled "Jewel Bash Pinball".
This game is still in beta, and I could use some help testing it. It's only well-tested on maybe a half-dozen different devices. I'd like to know a few...
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