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  1. J

    tess-two Android Studio app has stopped at data path

    I am starting off simple with `tess-two` in `Android Studio` (after I managed to import the pre-compiled version of `Tesseract` into my project!) so I keep adding single lines and moving forward... In `strings.xml` under `values` under `res`, I have defined the following data path: <string...
  2. J

    Unity3D AR app on Android device crashing randomly (Fatal signal 11 (SIGSEGV), code 1, fault addr...

    I have to use `Unity3D` version 5.5.1f1 for a particular AR app that we build to `Android` (Galaxy S2) but sometimes (ocassionally, non-reproducibly) the app crashes, with the famous `Fatal signal 11 (SIGSEGV), code 1, fault addr`... error in `adb logs`. I have looked at so many posts with...
  3. J

    Writing an Android Java plug-in for Unity3D

    When using WebCamTexture in Unity3D (and then building and deploying to Android) the camera does not focus correctly, which becomes a big problem when developing apps that scan QR codes or perform OCR. Currently, there seems to be no way to focus the device camera on Android from within...
  4. J

    AndroidManifest.xml not being unique in an app

    I understand every application must have an AndroidManifest.xml file in its root directory that provides essential information about the app to the Android system, which the system must have before it can run any of the app's code. When one writes a plug-in for other applications (such as...
  5. J

    Manually setting auto-focus using camera2

    Using WebCamTexture in your Unity3D program (as a way of cross-platform accessing the camera of devices) unfortunately messes with your Android device focus mode, so it requires a manual fix, hence my trying to write a small Android plug-in for Unity3D, in order to set my Android device camera...