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  1. JustFrozen

    Apps glsurfaceview onDrawFrame rate?

    I've got a problem where onDrawFrame is called only a few times per second, even if there's nothing but logging inside the function. The same is true for every android opengl example I've run. It's basically impossible to make anything run smooth enough Am I doing something wrong, or is the...
  2. JustFrozen

    hi, glad to be here

    Came from Apple and AT&T world :( because of the EVO I'm happy :) to be developing for Android now, good riddance apple and at&t!