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My background is a mixture of artistic and technical pursuits; to me they're all the same and I love the challenge. Before I got into app development, I was heavily involved in 3D Visual Effects & Automotive design.
I love sports cars; especially the art, the curves, and the shapes, but lets not forget speed and adrenaline as well. For many years, I pursued independent sportscar design, investing several thousands of hours into it, and eventually designing the Scorpion supercar. It was exciting watching it go around car shows, even seeing Arnold Schwarzenegger driving it, but ultimately the company behind the car lacked the resources to bring it to mass production.
Since that time, I began to realize that sports car design meant few of my fans would ever really get to really experience my art beyond images, and the field itself was far too heavily dependent on businessmen and similar personalities who were "less than reliable."
After a lot of thought and consideration, I realized that app-development and game-design was something I could do. If my product was good enough, it could be enjoyed by nearly anyone at little cost. At first I started by working on a tower defense game, however after over 1-year of development and feature-creep, I knew I needed a "smaller project." So I started making a screen-ruler, which ended up being anything but a screen ruler or small project, but I finally 'completed' my first app.
If you have any questions, let me know.
- Jonathan
My background is a mixture of artistic and technical pursuits; to me they're all the same and I love the challenge. Before I got into app development, I was heavily involved in 3D Visual Effects & Automotive design.
I love sports cars; especially the art, the curves, and the shapes, but lets not forget speed and adrenaline as well. For many years, I pursued independent sportscar design, investing several thousands of hours into it, and eventually designing the Scorpion supercar. It was exciting watching it go around car shows, even seeing Arnold Schwarzenegger driving it, but ultimately the company behind the car lacked the resources to bring it to mass production.

Since that time, I began to realize that sports car design meant few of my fans would ever really get to really experience my art beyond images, and the field itself was far too heavily dependent on businessmen and similar personalities who were "less than reliable."
After a lot of thought and consideration, I realized that app-development and game-design was something I could do. If my product was good enough, it could be enjoyed by nearly anyone at little cost. At first I started by working on a tower defense game, however after over 1-year of development and feature-creep, I knew I needed a "smaller project." So I started making a screen-ruler, which ended up being anything but a screen ruler or small project, but I finally 'completed' my first app.
If you have any questions, let me know.

- Jonathan