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do you spend your $$$ on in IAP's?

Discussion in 'Android Apps & Games' started by ocnbrze, Oct 31, 2014.

  1. ocnbrze

    ocnbrze DON'T PANIC!!!!!!!!!
    Thread Starter

    so i'm just curious if any of you guys who play games on your devices, if you spend on IAP's (In App Purchase) or not?

    i am currently playing Lionheart Tactics and i just spent $20 bucks on their halloween pack they have running.

    [by the way if you have not played it, it is really an awesome game. great graphics and the devs are constantly working to improve game experience......so i can make a case for spending money on this game]

    i just want to know if you guys have spent money on games and what the most you spent on it. can you come up with a reason why you would spend......let's say, $100 on the game?

    i rally like this game and was thinking of using some of my xmas money on the game as they might have some really cool packs by then.

    thoughts?
     



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  2. boyo1991

    boyo1991 Android Enthusiast

    I had to have spent at least 100$ total on clash of clans before I quit.. Not in 20$ incriments... At like 5 mainly.. Sometimes 10.. It supports development and helps you out a bit.. Its when people spend 1000 or some crazy amount.. Much more than you would pay for a console game.. (100 is already more than I should have put in lol) that abuses the system... That's where pay to win comes from... But it happens.. And there's ways around it usually...
     
    ocnbrze likes this.
  3. fdbryant3

    fdbryant3 Android Expert

    I'm cheap and willing to work within the limits of whatever it is..........but to be honest I don't play many games and those I do it is usually only for a few days. I suppose I might if I ever find a game that engages me for a longer period of time.
     
    ocnbrze likes this.
  4. Shocky

    Shocky Android Expert

    Nope, never will either.
     
    ocnbrze likes this.
  5. Dhevix

    Dhevix Lurker

    Almost never. I've spent about 60p in total, in 1 transaction on one game which I'd invested a lot of time in, and never felt like I 'had' to pay to progress or was disadvantaged compared to other players for not.
     
    ocnbrze likes this.
  6. psionandy

    psionandy Extreme Android User

    Here's the thing.... if a game is really good, then i'm prepared to spend the couple of pounds that I should have paid to purchase it, in in app purchases.. but if it looks like its going to cost me more than that, then thats it... I'd Uninstall the app and never play it again rather than spend any more.

    In fact i'm more likely to spend a larger amount of money upfront, for a game with zero IAPS
     
    ocnbrze likes this.
  7. Davdi

    Davdi Android Expert

    ^^ This^^ I only play casual games for 10-15 minutes at a time, IAPs make no sense at that level.
     
    ocnbrze likes this.
  8. Hadron

    Hadron Smoke me a kipper...
    VIP Member

    I'm not much of a gamer, but I'd rather pay a definite sum up front than be gradually milked for what will end up being a larger amount. I can see how it's a profitable model for the developer, but it doesn't appeal to me.
     
    ocnbrze likes this.
  9. ocnbrze

    ocnbrze DON'T PANIC!!!!!!!!!
    Thread Starter

    yeah i really am liking the lionheart tatics....i never have really spent money on IAP's, but this one is pretty top notch and i would love to support the devs for this game. i have been playing for the past couple of months and any game keeping me engaged for that long deserves something from me to show my support.

    .......so i decided to bite the bullet and spend $50 on the game. its the most i spent on one game.
     
  10. Shocky

    Shocky Android Expert

    If a game is well designed you should never need to use IAP and everything should be unlockable by actually playing the game, if they are required the developers don't deserve your money.

    But that's just my opinion.
     
    ocnbrze likes this.
  11. chanchan05

    chanchan05 The Doctor

    ^This. Usually in games like Clash of Clans, everything is already unlocked, except for additional builder huts which cost gems. But then you earn gems as you play. You even get random boxes of 25gems every now and then. Paying money just makes you build stuff faster. I play to pass time, not to spend. Very rarely have I spent on IAP, but my mom does for candy crush. LOL. She goes like, these guys are abusing us for our money! but pays them anyway.
     
    ocnbrze likes this.
  12. GrenW

    GrenW Android Expert

    I tend to limit my spend to what I'd normally expect to pay for the game anyway.

    Playing Boom Beach at the moment and have spent
     
    ocnbrze likes this.
  13. Hordriss

    Hordriss Well-Known Member

    I will not pay for things that just speed up progress, and any game where you pretty much *have* to pay to get anywhere (like the awful version of Theme Park on Android) then I refuse to pay and simply uninstall the game.

    If the IAP is worth it, such as extra content for a game I play then yes, I will consider it. I would prefer to simply pay upfront for a game though.
     
    Italo likes this.
  14. tliebeck

    tliebeck Well-Known Member

    Just spent $1.99 to buy the 8-level expansion to Monument Valley via IAP. This doesn't bother me one bit, and I'm happy to support the developer.

    I've never made an IAP for consumable items, and I never intend to. I won't play games that use them in anything but the most ancillary capacity. I can afford to spend money on mobile games, and quite frankly wish there were more good games that I could buy (and own) that don't use the IAP-consumable model.

    I think this style of pay-to-progress ruins gaming. And so do 99% of you. And we're all completely irrelevant, because the 1% who don't care pay the bills more than we all could combined. Or more accurately, it's the 0.15%:

    http://games.slashdot.org/story/14/...n-app-purchases-come-from-only-015-of-players

    Moreover, I just can't stand the freemium app model (for games or non-game apps). As an app developer it negatively impacts my own sales, with people demanding everything be "free" and failing to realize that the devs who comply are often taking their money in a different and far more sinister way. And as an Android fan, it reduces the number of user-centric apps on the market that aren't trying to upsell me at every turn.
     
  15. Unforgiven

    Unforgiven ...eschew obfuscation...
    Moderator

    Bingo, that's the type of IAP I will, and did, do. I bought a spectacular game, replayed it a bunch of times. Then via IAP I get a whole new set of levels that are newly released.

    Let me contrast that to DH14 (Deer Hunter 14) that my son plays. He conveniently runs out of energy, and either has to wait x amount of time before he can play again, or, buy credits. Even he doesn't like it and thinks its jerky, and he is 7.
     
  16. RunJumpFall

    RunJumpFall Newbie

    If the game is worth it and shows a certain quality level by the devs then I surely do.
     
  17. steelB78

    steelB78 Lurker

    I have paid for IAP in some games. Just depends on my mood and whether or not i'm really into the game. Plus i used a lot of purchase by having the google survey thing.
     
  18. syi

    syi Android Enthusiast

    I'm in the camp of free should be free unless the app itself has a pricetag. I'd be more inclined to pay $2 to remove ads than refill my stamina. That being said, I've never spent money on IAP
     
  19. codesplice

    codesplice Elite Recognized Moderator
    Moderator

    I do purchase certain IAPs for certain games, and I think I've even slowly come to prefer some types of that model over purchasing a game outright; I like having the opportunity to test out a game at least a little bit before I commit money to it.

    If a game doesn't really engage me in its "free" format, I'm not going to pay anything for it. These are ones that I'd refund within the allotted time window if I had purchased it in the traditional sense. For games that I do enjoy I will happily throw down a few bucks to keep the fun going in the form of additional levels. I'll also gladly spend a bit to remove ads, and sometimes even purchase in-game novelty items (like hats or costumes) to support the developer without committing to the usual "freemium" gimmicks (gems, etc). In very rare occasions I might also spend the ~$5 for a "starter pack" including some in-game items and currency (again, primarily to support the dev). But I never spend dollar after dollar to top up on gold/gems/energy/fuel - in my mind, a game should be engaging and entertaining without needing those in-game boosts to keep the momentum going.
     
    Unforgiven likes this.
  20. El Presidente

    El Presidente Beware The Milky Pirate!
    VIP Member

    Pretty much how I look at it.

    Although, I think I spent a tenner on IAP's for Horn. However, at the time, I'd never played anything like that on a mobile device and thought it was only fair I give the devs a bit of pay back (as I'd picked it up for 25p on sale).

    I could've spent cash on Injustice Gods Among Us, but I slogged it out over a few months and completed it without spending a penny.
     
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