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Feature Graphic

Discussion in 'Android Development' started by 23tony, Aug 9, 2019.

  1. 23tony

    23tony Well-Known Member
    Thread Starter

    I'm working on getting my first app ready for the play store. It's telling me that items marked with an asterisk are required - and Feature Graphic is tagged that way.

    But according to this article https://developer.android.com/distribute/best-practices/launch/feature-graphic the feature graphic does not appear to be mandatory.

    Do I just ignore the asterisk? If it's required, what do you do for something that, frankly, doesn't really need one?


  2. Best Answer:
    Post #5 by GameTheory, Aug 10, 2019 (1 points)
  3. Greum

    Greum Well-Known Member

    As far as I can tell the feature graphic 1024 w x 500 h is required. The promo graphic isn't.
  4. 23tony

    23tony Well-Known Member
    Thread Starter

    That's the way it seems to me, too.

    That's unfortunate. Really, a feature graphic for a simple map that doesn't really do anything else? Seems overkill. Strongly recommended I can see, but required is a bit much.

    I'm a programmer, not a graphic artist. Google is really making things difficult :(
  5. Greum

    Greum Well-Known Member

    I'm not even sure where they're used or what for. My feature graphics are pretty naff - mostly just a few words in a fancy font!
  6. GameTheory

    GameTheory Android Expert

    Don't drive yourself crazy over the featured graphic. It's really simple and not a big deal.

    The easiest way to do it is to make a solid background in the color of your apps' main color. Then place your apps' launcher icon on the background. If you want, you can even include the name of your app on the background. And that's it, you're done!

    The featured graphic is very important as google needs your listing to be presentable since they do basic promotion of your app. As the developer you should also want to make it presentable to your potential users.

    When you first launch an app in the play store, google briefly puts your app in the spotlight. It's your apps' job to seize the moment. Presentation is key.

    As an app developer you will need some basic graphic design skills to make your own app icons and inner app graphics. A good free tool you can use is Gimp.

    If you need help with your featured graphic, I can assist you with that.

    Good luck.
    Greum, 23tony and Deleted User like this.
  7. 23tony

    23tony Well-Known Member
    Thread Starter

    Thank you @GameTheory - that helps clarify some things. I also just found this article: https://www.apptamin.com/blog/feature-graphic-play-store/ which also helped. Looks like it doesn't show on the listing unless you also have a video, but there are other places it can be seen.

    If I don't get too design-ish, I can do some basic graphics work. I have photoshop and know my way around it, I just don't have the skills for making neat designs (My son got that talent, but not me)

    I'll have to give it a bit more thought before I publish, it appears, but at least I have a better idea what I'm trying to do now.
    GameTheory likes this.
  8. 23tony

    23tony Well-Known Member
    Thread Starter

    Ok, I am now even more confused.

    I was working on building the 1024x500 feature graphic, and I noticed that the aspect ratio doesn't match anything I've seen on the app store. So I checked several NEW apps (New Releases)

    Only one of them had any sort of graphic placed before the screenshots, and that image was 443x310 - that's not 2.048:1, that's 1.43:1 - so the aspect ratio isn't at all the same. I don't see how what I'm uploading could be that - especially since it's required, and practically none of the new release apps have that 443x310 image.

    So I am totally lost where this feature image is shown and what it is.

    It appears I have no choice but to make one, but it would really be nice to know where it gets seen.
  9. GameTheory

    GameTheory Android Expert

    1024x500 is just a size that can be used across multiple screen resolutions with minimal image distortion. The smaller the image the more it needs to scale on high-res screens which causes distortion. If it's too big than it can have a similar effect when scaled down. 1024x500 was a good middle ground.

    I would have preferred vector(svg) since they can scale to bilboard size without distortion, but google couldn't ask devs for that since it's harder to work with for the inexperienced.

    If you want to see featured graphics in action, open the play store app on your phone and scroll down till you see "[Ads] Suggested for you". Those are all featured graphics.

    There's a few rows of "[Ads] Suggested for you". Scroll down till you get to the row displaying rectangular images. Those are all featured graphics.
    #8 GameTheory, Aug 14, 2019
    Last edited: Aug 15, 2019
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  10. 23tony

    23tony Well-Known Member
    Thread Starter

    Thanks - now I can see some! I appreciate all the help!
    GameTheory likes this.

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