I have released a major update to my first Android game Mr. Dandelion's Adventures. It's still work in progress - I am a hobbyist an the purpose of this game is to learn more than anything else. It's a simple platformer/physics game where you use wind to fly a stylized dandelion seed around.
Promo video:https://www.youtube.com/watch?v=gRhV6-bE810
Google play store: https://play.google.com/store/apps/details?id=is.kul.dandelion
Screenshot:
First concept art:
I have already received good and honest reviews from people on the internet, and that was the reason for the first major update. I think it made the game less boring and therefore I'd appreciate more of the honest feedback!
The game is using AndEngine for 2D graphics, other than that I used Facebook SDK and that's all.
Blog entry: I started three months with knowledge of Java programming, other than that I had nothing. I wanted to do everything by myself, so I learned basics of illustration, animation, sound processing. I have found tons of useful resources on the web (music, sounds) licensed as CC-BY or CC-0 which helped me a lot. I worked on the game on weekends and sometimes after work - I still have my full time job and I don't really think I can go full time Indie If anyone wants to know how I did this or that, let me know!
Promo video:https://www.youtube.com/watch?v=gRhV6-bE810
Google play store: https://play.google.com/store/apps/details?id=is.kul.dandelion
Screenshot:
First concept art:
I have already received good and honest reviews from people on the internet, and that was the reason for the first major update. I think it made the game less boring and therefore I'd appreciate more of the honest feedback!
The game is using AndEngine for 2D graphics, other than that I used Facebook SDK and that's all.
Blog entry: I started three months with knowledge of Java programming, other than that I had nothing. I wanted to do everything by myself, so I learned basics of illustration, animation, sound processing. I have found tons of useful resources on the web (music, sounds) licensed as CC-BY or CC-0 which helped me a lot. I worked on the game on weekends and sometimes after work - I still have my full time job and I don't really think I can go full time Indie If anyone wants to know how I did this or that, let me know!