Hey guys - I made a game this past week called "We Didn't Start The Fire" and recently have put the finishing touches on a new movement system and populating the blocks with a forest.
https://market.android.com/details?id=com.jae.firestarter
It's not really similar to other games so I can't say much to describe it in terms of that. If you're wondering I made it in andengine. If anyone would like to review it, you are welcome to.
You move around the screen putting out fires to prevent a certain number from forming before the timer runs out. Also, there's survival mode.
Description:
1.1 - New Version & Major Game Changes - Check it out
How to Play:
You Win When The Timer Runs Out.
Over time, "fires" spawn as red spaces. Every fire continuously spawns more around it. In addition, several fires spawn in six second intervals. After 18 seconds, a fire space becomes black and permanently counts against your total (but ceases to spawn fires).
To win, click on spaces to "douse" them with water - putting out any fire in that space. Keep the number of fires + dead spaces beneath the maximum until the time limit.
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Put out as many fires as you can to keep yourself alive! Keep down the flames and survive until rain comes.
Your goal is to stay alive until the time runs out. Fires spawn all around and you have to scroll and click to put them out. Multiple difficulty levels exist including an infinite mode called "Survivor".
This game was made using Andengine.
FireBurning sound by Jaba
https://market.android.com/details?id=com.jae.firestarter
It's not really similar to other games so I can't say much to describe it in terms of that. If you're wondering I made it in andengine. If anyone would like to review it, you are welcome to.
You move around the screen putting out fires to prevent a certain number from forming before the timer runs out. Also, there's survival mode.
Description:
1.1 - New Version & Major Game Changes - Check it out
How to Play:
You Win When The Timer Runs Out.
Over time, "fires" spawn as red spaces. Every fire continuously spawns more around it. In addition, several fires spawn in six second intervals. After 18 seconds, a fire space becomes black and permanently counts against your total (but ceases to spawn fires).
To win, click on spaces to "douse" them with water - putting out any fire in that space. Keep the number of fires + dead spaces beneath the maximum until the time limit.
------------------------------------------------------------
Put out as many fires as you can to keep yourself alive! Keep down the flames and survive until rain comes.
Your goal is to stay alive until the time runs out. Fires spawn all around and you have to scroll and click to put them out. Multiple difficulty levels exist including an infinite mode called "Survivor".
This game was made using Andengine.
FireBurning sound by Jaba