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[GAME] "Where's my Balloon?"

Kalaherty

Lurker
Feb 13, 2017
1
0
Hello,
today I uploaded my recently ported game onto googleplay, it worked great on all my devices, but it crashed on startup when one of my friends tried to run it on his Nexus 6P running OS version 7.1.1.

I'm hoping that if a few people test this out, I might be able to locate what is causing the crash.

Here is the link to the game on Google Play:
https://play.google.com/store/apps/details?id=com.kalisme.wmb

If you test it out, could you please post your Device, the OS version and whether it crashed or not.

The game is written in C++ using SDL2 and the only information I have currently is from my developer console, which reads as follows:
Code:
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Build fingerprint: 'google/angler/angler:7.1.1/N4F26O/3582057:user/release-keys'
Revision: '0'
ABI: 'arm'
pid: 6409, tid: 6423, name: SDLThread  >>> com.kalisme.wmb <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x69767347
    r0 69767265  r1 000000e2  r2 e3290980  r3 c4ffffb1
    r4 00000001  r5 df7d5000  r6 ea946008  r7 ea946018
    r8 00000000  r9 e2034e00  sl 00000000  fp ea946060
    ip eaaf0f6c  sp ea945fd0  lr ea961a7f  pc ea97535c  cpsr 200f0030

backtrace:
    #00 pc 0002e35c  /data/app/com.kalisme.wmb-1/lib/arm/libmain.so (_ZN12InputHandler9isKeyDownE12SDL_Scancode+3)
    #01 pc 0001aa7b  /data/app/com.kalisme.wmb-1/lib/arm/libmain.so (_ZN4game6updateEf+12)
    #02 pc 0002f4c9  /data/app/com.kalisme.wmb-1/lib/arm/libmain.so (SDL_main+148)
    #03 pc 000181ad  /data/app/com.kalisme.wmb-1/lib/arm/libmain.so (Java_org_libsdl_app_SDLActivity_nativeInit+192)
    #04 pc 0000d4b1  /data/app/com.kalisme.wmb-1/oat/arm/base.odex (offset 0xd000)

Thank you to anyone who helps.
 

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