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How do I actually use OpenGL ES 3.2 for android?

Discussion in 'Android Development' started by suicune, Jun 12, 2020.

  1. suicune

    suicune Lurker
    Thread Starter

    I want to use version 3.2 so i put this in my manifest xml:
    uses-feature android:glEsVersion=“0x00030002” android:required=“true”

    However it still seems to be using version 3.0, because I get prints on the console that look like this:
    D/EGL_emulation: eglMakeCurrent: 0xea022050: ver 3 0 (tinfo 0xea36cfb0)

    Also my shader with “#version 320 es” doesn’t compile, I get an error:
    ERROR: 0:1: ‘320’ : version number not supported

    What am I missing here?
     


  2. Weber11

    Weber11 Lurker

    Nice advice, thank you
     
  3. This page only goes up to 3.1 https://developer.android.com/guide/topics/graphics/opengl
     
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