1. Are you ready for the Galaxy S20? Here is everything we know so far!

How do I actually use OpenGL ES 3.2 for android?

Discussion in 'Android Development' started by suicune, Jun 12, 2020.

  1. suicune

    suicune Lurker
    Thread Starter

    I want to use version 3.2 so i put this in my manifest xml:
    uses-feature android:glEsVersion=“0x00030002” android:required=“true”

    However it still seems to be using version 3.0, because I get prints on the console that look like this:
    D/EGL_emulation: eglMakeCurrent: 0xea022050: ver 3 0 (tinfo 0xea36cfb0)

    Also my shader with “#version 320 es” doesn’t compile, I get an error:
    ERROR: 0:1: ‘320’ : version number not supported

    What am I missing here?
     



    1. Download the Forums for Android™ app!


      Download

       
  2. This page only goes up to 3.1 https://developer.android.com/guide/topics/graphics/opengl
     
Loading...

Share This Page

Loading...