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How Good is the 3D?

Discussion in 'Android Devices' started by coolio86, May 21, 2011.

  1. coolio86

    coolio86 Well-Known Member
    Thread Starter

    Will the phone be able to produce depth 3D as well as popping out of the screen 3D?
    I really want it to be capable of out of the screen 3D, that is what would make the 3D games fun!

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  2. sergi0wned

    sergi0wned Newbie

    From what I've heard it's like the Nintendo 3DS' screen.

    I played around with my friend's 3DS and the screen did have a pronounced 3D effect, but it was more of a "diorama" effect that produced depth between the foreground and background than a "popping" effect that made it jump off the screen.

    It was still a pretty cool and pronounced effect though, and according to the oft-mentioned mini-review on Android Central forums, the games should be really fun!
  3. novox77

    novox77 Leeeroy Jennnkinnns!

    I just found this insanely long thread (the link is to page 4, thanks to Google) which has several people in heated discussion about whether pop-out 3D is possible in the Nintendo 3DS.

    I think I've just found the best example of pop-out 3D. - 3DS Message Board for 3DS - GameFAQs

    When I checked out the 3DS, the program on-screen did not pop-out. But that doesn't really prove that the 3DS is incapable of popping things out. I'm still researching... and holding out hope that the Evo can produce pop-out (negative parallax) 3D imagery.
  4. novox77

    novox77 Leeeroy Jennnkinnns!

    I have the answer.

    If you play a 3D video on the Evo 3D, scenes that popped out in the theater will pop out for you on the phone. Things behind the screen will stay behind the screen. That should be great news. I'm not 100% certain, because I'm learning how this stuff works as I go along, but based on what I've just read, I'm convinced that this should be the case.

    As for the images produced by the stereo cameras... this is harder to evaluate. It depends on where "zero parallax" is defined by the lenses, and this is determined by the viewing angle of each lens and where the views intersect. I would think this would be on the order of single-digits in inches... This info was corrected in my post here. Let's say 5 inches. That means only stuff closer than 5 inches to the phone will appear to pop out (negative parallax). Everything beyond zero parallax will appear behind the screen.

    The 5 inches can be lengthened significantly of the viewing angles of each camera are turned away from each other. That means that although the cameras appear to face forward, they may be slightly turned outward, which puts zero parallax further from the phone... let's say, 12 inches. This allows the photographer more room to get objects to pop out. But even 12 inches is not a lot of room. So I think imagery captured by the cameras will be mostly "diorama-like" (behind the screen, positive parallax). But movies should pop because the film makers already set what should pop and what should stay behind when they filmed...

    I'd like to see what Bob Maxey has to say about this, since, being a 3D enthusiast, he surely understands what it takes to maximize the zone of negative parallax in a dual-camera rig...

    And here are good little pics showing the difference between positive, zero, and negative parallax:

  5. yourfriendmat

    yourfriendmat Well-Known Member

    I'm agreeing with the majority of people in that discussion. Popping out should be possible because the stereo image should just have to switch sides in order to force our eyes into the illusion of focusing on a nearer object. Also agree that the camera can't take pop out pics or vids since the object would have to be on the user side of the camera to pop out (impossible). That being said, all the stuff I've seen with the 3DS is like looking into a box, so either they don't take advantage of popping out, or it really isn't possible.

    EDIT: Yeah I was thinking the same thing about shifting the zero point, but I didn't really know how to say it :p Maybe someone will make an app that will just shift the overlap in images so that you can make things pop out more. I think this may look awkward, though, since it would be an artificial shift of the zero point as opposed to what the cameras are actually recording. The "diorama" 3D seems more natural to me anyway, but I suppose that's a personal preference.

    EDIT2: So now that I'm reading more, I definitely agree with everything novox is saying. Things like the Evo 3D or 3DS likely have a zero parallax plane that is just too close to the camera for many things to pop out (especially since it probably won't even be able to focus that close; I know my Evo can't). While the cameras used for 3D movies could just have a zero point really far from the lenses, I don't think it can account for the entire popping out effect. I think some sort of digital shifting of the zero point is what makes swords poke you in the face.
  6. cobalt

    cobalt Well-Known Member

    Actually, with the 3DS, you can do both, even with captured photos. Obviously, as you say, you can't take a picture of something that's behind the lens. But: the 3DS photo viewer has a slider that lets you shift the convergence point anywhere from the back of the scene to the front of the scene. When you put it to the back of the scene, it looks like it's popping out. When you put it to the front of the scene, it looks like you're looking through a window.

    (Basically, they blur enough of the edges of the captured photos that it gives you enough free pixels to slide the images horizontally relative to their original capture. And the scale is a little off, too. But you can do it!)

    Also, I've spoken with some game developers about the use of 3D, and the short answer is that it almost always works better to make the visuals appear to be behind the screen. I think it's a little easier to trick your eyes into thinking the optical depth is farther than it really is, rather than closer. (I personally have a harder time with things popping towards me as well, for what that little anecdote is worth....)

    EDIT: yourfriendmat: saw your edits -- I think everything you've said agrees with my take as well.
  7. yourfriendmat

    yourfriendmat Well-Known Member

    After thinking about it, the popping out issue is probably due to psychological issues and physical limitations of the equipment. First, no matter what they do, I still know the screen is there. Things coming off the screen are very unbelievable unless they are done perfectly. Second, our eyes don't see parallax as only left/right. We have up/down capabilities as well. Once something gets that close to your face (e.g. sword popping out in Pirates of the Caribbean), the lack of any up/down parallax really shows itself.

    Also, for some reason in the theater, the polarized glasses don't seem to block light as well from the things popping out. I pretty much always see ghosting (either that or my eyes aren't focusing correctly).

    As far as Evo's 3D effects, I wonder what sort of limitations the parallax barrier has. The lines forming the barrier must be spaced differently as they reach the edges or something. Otherwise, it seems like you would be looking at the wrong pixels. Does that make sense? Either way, I've never noticed any issues with that when playing with the 3DS, so I suppose it doesn't really matter.
  8. EarlyMon

    EarlyMon The PearlyMon
    VIP Member

    I'll simply repeat from our last discussion -

    I like the graph, but I think it's much as you said here novox77 -


    Proof will come in the viewing for me.
  9. coolio86

    coolio86 Well-Known Member
    Thread Starter

    Well since the screen should be able to play the pop out 3D parts of the movie, then it can handle pop out 3D. I expect that some devs will make games that take full advantage of the pop out effect. And maybe if the camera's natural zero paralax is too close for some people, it can be moved farther back or if you prefer, even closer.
  10. GaryColeman

    GaryColeman Well-Known Member

    If by popping out you mean something like a blurry 2D picture then yes, I think that is a reasonable expectation.
  11. coolio86

    coolio86 Well-Known Member
    Thread Starter

    No, I meant like a clear 3D object popping off of the screen to your face. That's what I'm talking about.
  12. lordofthereef

    lordofthereef Android Expert

    When I tried pilotwings for about 5 seconds I felt like things were popping out. I thought it was terrible, but they were popping out nonetheless. Suppose it could have been my imagination too.
  13. yourfriendmat

    yourfriendmat Well-Known Member

    From the thread EarlyMon mentioned:
    I agree mostly with this. The only issue is that the 3D effect is proportional to distance. As you get closer to the projection surface, the effect sort of collapses, meaning that by the logic you presented in the beginning (with which I agree), nothing could really ever pop out that much. This is probably why things that do pop out on the big screen are either very small, or very pointy (e.g. stars, birds, swords).


    Source: Stereoscopic filming
  14. coolio86

    coolio86 Well-Known Member
    Thread Starter

    So no one thinks the Evo 3D can do Pop out 3D?
  15. yourfriendmat

    yourfriendmat Well-Known Member

    I think the general agreement is that is is capable of providing the "pop out" effect. The issue is how good it will be and if it will be utilized. If the diorama sort of 3D is easier and looks better, then most games will use that. I imagine 3D movies will be unchanged. So if it pops out on the TV, then it will on the phone. I can't imagine the movie companies would take the time to make a special "diorama box" version of their movies for this device, so I assume that the display was made to work with the sort of 3D content that is already being developed.

    EDIT: The other potential issue is the depth that a small device, so close to the viewer, can provide. The 3DS really looks pretty good, but if you look at the picture I posted above, you can see why a smaller (squares would have to be closer together in that pic), closer device wouldn't work as well. I'm also thinking that the diorama effect works better because it's like we are looking through a window into a box, so the picture can be cut off for one eye by the edge of the screen and it seems natural. For something coming out of the screen, it is truly limited by the edge of the screen as both eyes need to see it.
  16. Nothing will pop out of the screen like a 3D movie. it will look more like a hologram, like a "3D" baseball card. There is depth to it but it doesnt jump out.
  17. yourfriendmat

    yourfriendmat Well-Known Member

    I'm not really sure what you're trying to say. Can you clarify?

    Here's my attempt at illustrating why the popping out effect could be less pronounced:


    So the larger screen in a theater can really make things jump out at you, but your little phone, being so close to your eyes will not allow for as exaggerated of an effect (though it will still be there). The separation between your eyes is comparable to the length of the screen and viewing distance for a phone, but is much smaller compared to the theater screen. Hope this makes sense and the pictures are somewhat helpful.

    EDIT: Point being that in a theater, things can pop out about 95% of the distance whereas on the phone, they can only pop out about 60% and have a narrower area left to right that they can move.
    sipcommunication likes this.
  18. novox77

    novox77 Leeeroy Jennnkinnns!

    I'll summarize my verbose posts above:

    pop-out is definitely possible. 3D movies will pop out just like they did in the theater. The pop-out is built into the stereo images.

    Games will pop out if designed that way. Since the stereo images are rendered by the game engine (and not hardcoded like a movie), the programmer can decide how much to pop out.

    Pop-out will be much less pronounced when creating your own stereo images with the on-board cameras. A subject really close to the cameras should appear to pop out from the screen. Most other images will appear to have depth behind the screen.
  19. novox77

    novox77 Leeeroy Jennnkinnns!

    I have more good news to report regarding pop-out 3D using the built-in cameras.

    Earlier, I wrote that any object behind the zero parallax line will appear to pop out in front of the screen, and that the zero parallax line was defined by the intersection of the viewing angles of both cameras.

    That second part turned out to be wrong.

    The zero parallax line is defined simply by where the cameras are focused.

    Why is that good news? Because if you focus the camera at infinite distance (when your focus lines approach parallel), EVERYTHING in your shot will appear to pop out of the screen, and the background stuff (everything at infinite distance) will appear at the same depth as the screen.

    So... zero parallax line is variable based on your focal length for your current shot. If you are taking a pic of a person, focus the camera on something behind the person. The person will then appear to pop out of the screen when viewed in 3D.

    With SLR-type lenses, doing this normally results in a blurry person, which you can counter by using a tiny aperture, but because cell phones already have tiny apertures, most things stay sharp (wider depth-of-field).

    Now, the remaining question is how much control we will actually have in terms of forcing the camera to focus on something behind our subject. If "touch-to-focus" is still part of the Sense camera, we are all set. Or, if the shutter button focus locks if it is held half-down, we are all set.

    Yeah, things are looking up. Admittedly, you need to have some photography basics to generate good results (pop-out), but that's true with general photography as well.
    EarlyMon likes this.
  20. novox77

    novox77 Leeeroy Jennnkinnns!

    Sorry for the multiple posts; finding good info and want to share. Take a look at the bottom diagram of this image:


    This image shows where stereo images will appear on the screen in order to produce the three depth scenarios. Dark blue represents the subject that pops out in front of the screen. Note that the left image on the projection plane (your screen) goes to the right eye and vice versa. And note how far apart they are. It takes a lot of eye muscles to converge those images (cross-eye, which causes eye strain).

    Red/magenta dot is zero parallax, or no depth. This item appears as a single image on the screen and appears right at the screen.

    Lighter blue represents depth behind the screen. Distance between stereo images on the screen is much closer together, and more importantly, left image goes to left eye and vice versa. It's also important to point out that the distance between these objects can never exceed the interocular distance (distance between the eyes). If it does, we won't be able to focus on it (can't focus past infinite distance) and there will be terrible eye strain. A lot of bad 3D imagery suffers from this problem when trying to achieve a large depth behind the screen.
    EarlyMon likes this.
  21. yourfriendmat

    yourfriendmat Well-Known Member

    This is similar to what I was trying to indicate in my picture. There is a lot more space "behind" the screen to place a 3D object, and even though you make them come out about 60% of the distance, it will cause a lot of strain trying to focus 3 inches in front of your face. Really, I have a hard time with the stuff in theaters that tries to get within 20 feet of my face. I think that's why we'll see a lot of games trying to take advantage of the depth "behind" the screen. For me at least, 3D effect seems a lot more effective done this way.
  22. coolio86

    coolio86 Well-Known Member
    Thread Starter

    Well personally, I'm used to the green and red 3D glasses that make a movie 3D and stuff pops out. I've never had any eye strain from watching movies like that. If current glasses free 3D tech can provide the same effect I don't think it would bother my eyes that much.
  23. I was wondering how the 3D looks? I hear there is significant eye strain.
  24. novox77

    novox77 Leeeroy Jennnkinnns!

    It's bloody brilliant.

    eye strain? varies from person to person. best if you go play with it in the store and test out your own eyes.

    I can say that once you get used to the screen, it's pretty comfy viewing. For me.
  25. some.devil

    some.devil Android Enthusiast

    Actually, there is a setting that allows you to change the distance between the 2 cameras post photo. I've cleaned up some nice 3D pictures doing this, relieving a lot of eye strain. I've not tried this on 3D videos though.
    novox77 likes this.

HTC EVO 3D Forum

The HTC EVO 3D release date was July 2011. Features and Specs include a 4.3" inch screen, 5MP camera, 1GB RAM, Snapdragon S3 processor, and 1730mAh battery.

July 2011
Release Date

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