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New Game: Critical Altitude 3D (OpenGL ES)

Discussion in 'Android Apps & Games' started by qjermyn, Aug 6, 2010.

  1. qjermyn

    qjermyn Lurker
    Thread Starter

    I've just uploaded Version 1.1 to the Android Market which adds support for large screen sizes.

    You can also pick it up at the Mobihand App Store:
    Mobihand App Store

    Description
    Critical Altitude 3D is an Accelerometer based third person flight game featuring real-time 3D graphics (OpenGL ES). Race through endless levels avoiding buildings and various obstacles to earn a highscore!

    Features
    - OpenGL ES for true 3D real-time graphics
    - Accelerometer ( tilt the device ) for Up/Down and Left/Right steering
    - 4 Planes to choose from with different speeds and point rewards
    - Planes unlocked based on Highscore
    - Endless levels to play
    - 3 unique environments
    - 7 obstacle types
    - Bonus points for flying under or over obstacles
    - Highscore record

    [​IMG]
    Burning Bear Development
     



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  2. edriggers

    edriggers Well-Known Member

    This looks pretty cool, I'll check it out.
     
  3. qjermyn

    qjermyn Lurker
    Thread Starter

    Full version on sale for $2.99 now includes a Highscore server!

    There is also a free demo version available.

    Demo (Free):
    -5 Levels
    -1 Environment
    -1 Plane
     
  4. qjermyn

    qjermyn Lurker
    Thread Starter

    Full version is on sale for $0.99 ($2.00 off) this weekend only!
     
  5. c4v3man

    c4v3man Well-Known Member

    No offense, but the game just seems boring. It would be helpful if there was a bombing run option, or rings to fly through or something. Just feels very half baked. Or make it tougher by having you press on the left/right side of the screen for rudder control, or tilt-right/left for roll axis control.
     
  6. Sharkonwheels

    Sharkonwheels Android Enthusiast

    I'll give ya a buck, just for supporting the platform.

    T
     
    qjermyn likes this.
  7. c4v3man

    c4v3man Well-Known Member

    The thing is without roll axis control, it's practically a racer with elevation control, with obstacles in your path and no track. But with nowhere to go, no-one to compete with it just has no point. Maybe if you spawned ALOT more buildings and boxed the player in and forced them to maneuver more it would help. Make it like a major metropolitan area to fly through and maybe you've got something.
     
  8. qjermyn

    qjermyn Lurker
    Thread Starter

    The higher levels (in the full version) do get a lot more intense! The game as it stands really appeals more to the casual/arcade gamer.

    However...

    We are currently working on multi-player components for this game and an unannounced title. Stay tuned.
     
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