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OpenGL ES 2.0 Android port possible??

Discussion in 'Application Development' started by goheels, Oct 8, 2009.

  1. goheels

    goheels New Member
    Thread Starter
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    Oct 8, 2009
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    So we're doing some new work on a Android phone that has support for OpenGL ES 2.0 but obviously Android hasn't caught up yet. Is there ANY way we can somehow get Android to use 2.0, maybe with Native Code, so that we can use shaders on this new phone? Any suggestions on this would be great!! Thanks!
     

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  2. Mark Gjøl

    Mark Gjøl New Member
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    Oct 13, 2009
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    As the problem is lack of hardware support in the phone, I doubt you'll be able to make any current device run OpenGL ES 2.0, no matter what you try, short of physically attaching a different graphics unit to the device.
     
  3. chrisoverly

    chrisoverly Member
    35

    Oct 13, 2009
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    Am I correct in stating that the Sholes will be able to run this?
     

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