So I poked around some more this morning and found the base directory "sdcard" is nothing more than a folder shortcut "-> Linked" internally to the "storage/sdcard0" directory. The "data/media" is also the same directory as the aforementioned "sdcard0". The "Tombstones" as well as "data/Tombstones" directory are mirrored also and is also internally linked to that same 1.2Gb "sdcard0" location using it for storage as well.
Also in the build.prop found this :
#
#Simulate sdcard on data/media/
#
# LGE_CHANGE_S
# If you use internal-SD with FUSE, comment-out below
# 2012-01-08
warkap.seo@lge.com
#persist.fuse_sdcard=false
# LGE_CHANGE_E
I wonder what would happen if I was to change it from false to true and reboot the phone...
Seems this might secure what I have been saying about the system telling itself to do this hanus act of file structuring and storage and not being a hardware issue. They created an android system to be used with a 3rd party app for fusing storage. Wtf is the point of this? Why all the extra work for nothing? Simple... Control.
Also found this on google.
Q. Why does Android use fuse for internal SD card mount?
A. The android ICS or later version(JB) uses the /data/media directory for internal SD card storage, and uses fuse for mounting and emulating the internal sd card device (/dev/fuse).
As we know if we use fuse, the files have access to communicate with userspace generally with low effect but why does android not use a stackable passthru filesystem such as wrapfs(wrapfs.filesystems.org) to mount the /data/media directly to the internal sd card path(/storage/scard0)?
Especially, since we have the MTP option to mount and access internal and external sdcard storage on PC(windows)
It's a mind boggle when it comes to how they set up the system structure and file system. Why not just be direct folders and directories, why shortcuts to another folder in another directory, the more it has to jump from one location to another to get data the slower it gets, it can't just go get what it needs, it has to follow the links slowing down its retrieval time.
Earlier also, I tried manually moving my FFVI .obb files into my Link2SD's /data/sdext2 directory in the data/sdext2/android/data folder in hopes of seeing it read them from its own 6.5gb partition and it won't even do that, even after creating the links. FFIV starts, flashes white n closes out after this. Now if I move the files to sdcard0/android/data location FFIV loads n works fine.
My patience wears thin now with the way things work in this world. I did not lease this phone, I have no contract with a payment plan for the phone belonging to any major carrier. I paid for a no contract prepaid phone outright. So why is it I am forced to use it the way they tell me too. With these new whacked out "OS's and locked bootloaders, It's all bullshit. They are finding more ways to control and tell us what we can or can not do with and how we use what we buy. I thought it was all supposed be an open source project. Yet all you get is denial from the companies when you request the source.
This "practice" of OS development isn't going to be good for app or game developers in the future. How will the "common" user not "skilled technical" users like us be able to download, install and use these sizeable apps and games coming out.
I think any phone running on Android 4.0 or higher with low storage capacity is using this practice, I have come across more than a dozen so far experiencing this and looking for solutions. From Huawei to LG. So I stand corrected on an earlier post I made.
I think I am going to email that address and see what is up with this phone and ask why they did it this way.