tnx...already using A0003
Feel like the game should cut us a break after, say, level 50: charge a 10 % exponential price increase for those 10 % effectiveness increases, instead of 20 %. Costs are going so high that I now have to play 17 games just to get 10 % more rocket power. When I hit level 600 the s*** really hit the fan with the air barrages, making most of the game the insidious fun-sucking teleport re-arming. I now seem to need 10 teleports on the middle row, and another column of 5 of them for the ground attacks, to get a perfect game as I define it (no losses, $5,000+ in cash). Historically over the 600 levels, I've noticed that the boring teleport re-arm defensive strategy rears its ugly head whenever my rockets and mortar/artillery power & speed haven't kept up with the game level, so I really focus on upgrading those for a while and then it's OK. But .... the upgrades have gotten so expensive now that I can't just jack up the power anymore. Even my trusted friend, the A0003/63830 tower mix, where I can bang out a quick but very boring 12 minute perfect game for 47,000,000 points ain't cutting it anymore - have to play it 14 times for a rocket/mortar/artillery upgrade, or even 5 times just to get a damn flame upgrade. I feel like I've hit the wall with this game...but I see people on this board at level 1,200 or 6,000 and I'm like "how?"