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ZombieShot need beta

Discussion in 'Alpha & Beta Testing' started by jdmapas, Sep 22, 2012.

  1. jdmapas

    jdmapas New Member
    Thread Starter

    Sep 22, 2012
    Hi guys, I have a new project and note that is still in the begining, but if someone could send me some feed back, I would thank! The game is a kind of shooter in a maze and you have to kill zombies. If you guys want to try, here is the link in GPLAY:

    ZombieShot beta

    Thanks in advance!


  2. Kalisme

    Kalisme Member

    Oct 12, 2011
    Arts student
    Hi there, I just tried your app on my phone... It ran very slow... This is probably because I'm using an old LG optimus p500 with gingerbread, but I was just wondering if you're drawing all the wall cubes and floor tiles individually?

    I think you'll get a very large speed increase if you actually store larger chunks of the map into the vertex/index buffers... It's usually the constant changing of client states that can lead to slow downs rendering.

    I'm not sure if that's the kind of feed back you wanted, and I bet it runs fine on faster phones, but I figure making an engine run on lower-end phones just opens up your target audience.

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