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Blackjack Attack


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  1. fluidsoftwarellc

    fluidsoftwarellc Member This Topic's Starter

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    Hey All,

    I'm going to take this opportunity to shamelessly promote my game Blackjack Attack. Please check it out if you have a moment. I started developing this game (loosely based on a Megatouch classic called Run21) as a learning exercise to learn the language; It has come out much better than I could have expected.

    It is not your standard game of blackjack, rather an arcade-style game that adheres to blackjack rules. I paid high attention to detail in graphics and making it scale/display cleanly on all screen sizes. There is a free version and paid version, available for only $1.00.

    So yeah, please check it out if you have a minute; I welcome all feedback/recommendations for features.

    Thanks!
     

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  2. fluidsoftwarellc

    fluidsoftwarellc Member This Topic's Starter

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    I just published an update that fixes an odd Droid-specific font size anomaly. let me know what you think!
     
  3. fluidsoftwarellc

    fluidsoftwarellc Member This Topic's Starter

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    Just posted an update to address minor performance issue.
     
  4. A-Pac

    A-Pac Active Member

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    Just tried it out a bit.

    I dig the graphics. They look pretty professional....though some of the backgrounds you can choose gave me the sense you just DL'ed random pics from the internet.

    As far as gameplay....I couldn't really get it. I read the instructions and thought I had a basic sense of what to do. But I never got past round 2. I would try to get closest to 21 without going over. First round - 19, second round - 20. Then it just ended. I had no clue why or really how any of the scoring was working. Or even the point of the game / round for that matter. None of it was all too clear to me.

    Dont know, maybe others "got it".

    Just figured I'd give you my opinion, since no one else posted. Hope that helps.
     
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  5. A-Pac

    A-Pac Active Member

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    OK, I just checked out the screenshots on the market...and the gameplay seems a bit more clear. I didnt know you can put more than one card in the stack. For the 3 stack, I thought you had to put 1 card in each stack, then end the round.

    So it looks like you just might need better descriptive instructions.
     
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  6. fluidsoftwarellc

    fluidsoftwarellc Member This Topic's Starter

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    Thanks for your input A-Pac... It is very helpful. It is very clear to me now that I need to expand the instructions section to make the gameplay more clear, possibly even a short video simulation. Thank you for the compliments on the graphics.

    Your assessment on the background images is somewhat accurate too, though I think there is a fair enough spread to accommodate most personalities. It was kind of an afterthought feature to add a little variety to what was originally a fixed-background game. Though I assure you that I do have legal rights to all those images (even if they did come cheap).

    Thanks again for your feedback, it is greatly appreciated :)
     
  7. fluidsoftwarellc

    fluidsoftwarellc Member This Topic's Starter

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    I think instead of making a movie (which will just bloat the install size) I will make a tutorial version of the gameplay field that guides the use through possible choices, and explains scoring, etc
     
  8. fluidsoftwarellc

    fluidsoftwarellc Member This Topic's Starter

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    Well, it isn't a tutorial mode, but I have added a verbose Instructions section. It should clear up all the little things about gameplay that I take for granted.
     
  9. bobdog

    bobdog Member

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    I have bought the game and think it is pretty cool.

    Would like to have an option to increase the number of rounds and perhaps have the high score based on average number of rounds

    Cheers
     
  10. fluidsoftwarellc

    fluidsoftwarellc Member This Topic's Starter

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    Hey Bobdog!

    First off, thanks for buying my game :) I'm glad you enjoy it.

    I like your suggestion of having some way to increase the rounds; I'll just have to give some thought into how scoring will play into that. I'm actually currently in the process of writing my own global scoreboard implementation, mainly because all the existing "plug-in" APIs are annoying and require users to create accounts, view ads, and are overall annoying, so I decided to write my own. That said, with global scoring its important to maintain some kind of standards to make the scoring an accurate and fair for everyone. On the other hand, I understand how having some way to play more rounds would add to the enjoyment.

    I'll have to give this some thought... maybe revamp the whole scoring/gameplay model to keep allowing the player to play more rounds provided they reach an increasing score goal that ultimately becomes unattainable... that certainly would result in more score diversity. I'm open to thoughts/suggestions :)

    Thanks Again!
    Scott
     
  11. bobdog

    bobdog Member

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    It is awesome seeing developers being active and taking feedback into account.

    Sounds like a great idea with the global scoreboard.

    I like the idea of having increasing difficult goals. It's amazing what people will do to obtain the next ribbon :D
     
  12. fluidsoftwarellc

    fluidsoftwarellc Member This Topic's Starter

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    heh, Sorry for the delay... Wife just gave birth to my first son and it has been a crazy week! Anyway, I made a massive revamp to the Score Card screen which makes the scoring a little easier to understand (i think!), and will get cracking on that global scoreboard next... It's definitely the next thing in my queue, I also recently plugged a pretty major memory leak that was causing force closes.
     

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