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GTA III coming to Android!

But it still supported. If Nvidia paid for exclusivity, then there would be no Qualcomm version at launch. I think R* is telling the truth, the SGS2 version needs extra work to get it working. R* isn't the first company to encounter this issue.

The only difference is the compressed texture formats, if they used the standard format used by all phones that support OpenGL ES2.0 they wouldn't have this problem.

Gameloft do the same thing, it's done purposely. Nobody will make extra work for themselves when it can be avoided.
 
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Installing/downloading on the Asus Transformer and Galaxy S II right now, kinda slow though.

Will post feedback once i've tested both.

EDIT: Barely playable on the Transformer but it does have better lighting, drivng at speed is very difficult due to the low framerate, makes the cars very twitchy.

Poor lighting on the Galaxy S II but it does feel allot smoother, more playable.
 
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