I think this is a very good game. Thanks for your time in developing this.
Might I make a couple of suggestions though?
1) Instead of making the Fountain of Youth option, change the time periods to periods that allow for longer play. Rather than a month, make moving from one zone to another a couple of days (also more realistic for those geographic distances).
2) Follow this up by changing up the amount of days used for going into port to something like a 1 Week, thus representing the time to offload goods, bring on goods, visit the taverns and charm the ladies.
3) Additionally, make "Repairs and Refits" cost even more time, perhaps 2 Weeks. Again, lending some relative realism to the situation.
What I believe these time changes will bring to the game will be a new layer of strategy, causing people to consider their loads (Maximize time on the Seas VS available storage), the types of ships they purchase with regards to the former, whether its truly worth it to port, and in the case of the time it will take for "Refits and Repairs", how much damage one is willing to risk when deciding on doing battle with another ship. In other words, rewarding efficient strategies.
All of this will also obviously allow for greater time played as a Captain before dying of old age.
Just some thoughts. Great game!
Might I make a couple of suggestions though?
1) Instead of making the Fountain of Youth option, change the time periods to periods that allow for longer play. Rather than a month, make moving from one zone to another a couple of days (also more realistic for those geographic distances).
2) Follow this up by changing up the amount of days used for going into port to something like a 1 Week, thus representing the time to offload goods, bring on goods, visit the taverns and charm the ladies.
3) Additionally, make "Repairs and Refits" cost even more time, perhaps 2 Weeks. Again, lending some relative realism to the situation.
What I believe these time changes will bring to the game will be a new layer of strategy, causing people to consider their loads (Maximize time on the Seas VS available storage), the types of ships they purchase with regards to the former, whether its truly worth it to port, and in the case of the time it will take for "Refits and Repairs", how much damage one is willing to risk when deciding on doing battle with another ship. In other words, rewarding efficient strategies.
All of this will also obviously allow for greater time played as a Captain before dying of old age.
Just some thoughts. Great game!
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